ifoz Posted September 6, 2025 Report Posted September 6, 2025 (edited) Watching the new dev stream that showcased a couple of the upcoming revamped trader dwellings, nearly every single one uses both 'very aged support beams' and some variant of 'roof beams'. Neither of these can be obtained in survival mode, which I can imagine is going to probably lead to player disappointment when they are unable to make builds that match the traders around them. I really think these need to be made obtainable in survival in some way. Roof beams could just be planks + hammer + axe or something of the sort, and very aged beams could maybe be purchased from building traders. --------- I just hope the devs either read this post or are already considering this idea. Showcasing a bunch of awesome builds that will be featured in the game just as much as trader wagons are right now, and then saying "actually, you cannot build like this in survival" is something that I can see being a problem within building communities. Again, the new structures themselves are absolutely awesome! It's just that players are unable to replicate some of the techniques used to make them so cool in the first place. Edited September 6, 2025 by ifoz 1
LadyWYT Posted September 6, 2025 Report Posted September 6, 2025 Honestly, I think perhaps one easy way to achieve aged materials "legitimately", is perhaps melting down temporal gears somehow into a temporal flux goo, and then using said goo on different things to age them. You could also have the reverse, in that if you smear temporal goo on something aged then it will turn to a pristine condition, if applicable(clean up that ruin clutter!). It gives additional value to temporal gears and lets the player have full control over the look of a build. You could just make materials age over time as well, I suppose, but the main issue I see there is that aged materials can change the look of something rather significantly. If you want a build to look a particular way, aging materials may or may not be very desirable at all. 1
ifoz Posted September 7, 2025 Author Report Posted September 7, 2025 9 hours ago, LadyWYT said: You could just make materials age over time as well, I suppose, but the main issue I see there is that aged materials can change the look of something rather significantly. If you want a build to look a particular way, aging materials may or may not be very desirable at all. I think having player-placed wood age over the course of 1-2 ingame years would be really cool, but you'd need a way to treat it somewhat easily so this doesn't impact player creativity. Maybe linseed oil, because all VS players have massive stockpiles of flax already. 1
LadyWYT Posted September 7, 2025 Report Posted September 7, 2025 10 minutes ago, ifoz said: I think having player-placed wood age over the course of 1-2 ingame years would be really cool, but you'd need a way to treat it somewhat easily so this doesn't impact player creativity. Maybe linseed oil, because all VS players have massive stockpiles of flax already. Very true! Although I wasn't thinking just for wood--I was thinking for stone as well. 1
ifoz Posted September 7, 2025 Author Report Posted September 7, 2025 1 hour ago, LadyWYT said: Very true! Although I wasn't thinking just for wood--I was thinking for stone as well. Aged stone would be great too, though currently stuff like cobblestone does not have any aged variant, so it'd be a bit of dev effort to make new textures. Aged wood already has base log/debarked textures for each wood type in the game files that they could just add the planks overlay on top of. 1
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