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Random monster ideas.


Longor

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Following are totally random ideas for monsters that like to kill the player. Enjoy!

 

Spoiler

Name: ???

Spawns: ???

Appearance: ???

Attack: Shoots tentacle-like appendages from its body, randomly ramming the player into the closest wall/floor/ceiling, keeping them there for a short moment, before lifting the player up and doing the same thing again, until the player is either dead or frees themself.

Weakness: Cut off all the tentacles with something sharp. Scared of fire.

 

Spoiler

Name: ???

Spawns: ???

Appearance: ???

Attack: Screams Laughs at the player so loud it explodes their eardrums and giving them a 'stun' status effect, while also knocking them back.

Weakness: Cold.

 

Spoiler

 

Name: ???

Spawns: ???

Appearance: Black fog with green sparks inside. Fog spawns from a puddle of black liquid.

Attack: Suffocates the player by slowly wrapping around them.

Weakness: Dump truckloads of water on the central puddle.

 

 

Spoiler

 

Name: ???

Spawns: Deep underground around water lakes.

Appearance: Worm-like.

Attack: Waits in ground block. Jumps out at player and burrows into and trough their flesh, falling out on the ground, then burrowing again.

Weakness: Light and anything sharp.

 

 

Spoiler

 

Name: ???

Spawns: In savanna / plains.

Appearance: Like a bull, but with scaly armor.

Attack: Takes charge and rolls/rams into the player.

Weakness: Throw or drop something heavy at/on it.

 

 

Spoiler

 

Name: ???

Spawns: Near lava lakes.

Appearance: Tiny holes with green stuff inside, on the ground.

Attack: Emits poisonous gas particles.

Weakness: Suffocation by putting something on top of it.

 

 

Spoiler

 

Name: ???

Spawns: Savanna.

Appearance: Like a giraffe and elephant combined, but larger.

Attack: Tramples the player to death if they come too close.

Weakness: Long-range attacks.

 

 

Spoiler

 

Name: ???

Spawns: Underwater.

Appearance: Like a Jellyfish.

Attack: Emits a cloud of particles that slow the player down, then shoots poisenous needles.

Weakness: Poison, Fire.

Note: Never actually dies. Will always regenerate unless completely destroyed.

 

 

Spoiler

 

Name: ???

Spawns: ???

Appearance: ???

Attack: Attempts to eat the player whole.

Weakness: Bread.

 

 

Spoiler

 

Name: ???

Spawns: Jungles.

Appearance: Ever heard of Mosquitos? Imagine them a quarter meter in size.

Attack: Sticks to the player and sucks out all of their blood. Will not let go until dead or filled.

Weakness: Burn it with fire or suffocate it in water.

Note: Spawns new instances of itself if 'filled'.

Note: Sleeps at night.

 

Spoiler

 

Name: Standing Man

Spawns: At night in areas with many trees.

Appearance: Tall vantablack black humanoid creature.

Attack: None.

Weakness: None.

Note: Disappears when a player gets closer than 30 meters and reappears right behind them if they were looking directly at it.

Note: Disappears when the sun comes out.

 

 

Spoiler

 

Name: ???

Spawns: Underground in deep holes surrounded by hard-to-break rock on its downside.

Appearance: Swirling dark vortex of ???.

Attack: Falling into it kills the player instantly.

Weakness: Eating molten lava.

 

 

Spoiler

 

Name: Fire Flower, Phoenix Flower, Hotrock Flower

Spawns: Lava lakes.

Appearance: Imagine a sunflower with bigger petals thats always burning.

Attack: Shoots a wave of lava particles at players.

Weakness: Water and cold.

 

 

Spoiler

 

Name: ???

Spawns: Jungle.

Appearance: Flower-like, clinging to vines and hanging off of trees.

Attack: Shoots poison darts at the player.

Weakness: Fire and sharp tools.

Note: Idea for this comes from Thalius talking in the Chat.

 

 

 

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May I suggest the fireflower spawns higher up off the ground and not in or near the lava? Attaches to the roof above lava pools or higher up on the cave walls for instance? Will make it tougher to deal with, requiring a bow or projectile weapon to reach. Firespores rise and attach to rocky outcroppings above lava pools where the plant sinks in roots and eventually blooms a fireflower. Smoke and ash given off by living organisms that are consumed in the lava serve as a food source for the plant.

 

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  • 2 weeks later...
On 4/13/2017 at 11:19 AM, Thalius said:

May I suggest the fireflower spawns higher up off the ground and not in or near the lava? Attaches to the roof above lava pools or higher up on the cave walls for instance? Will make it tougher to deal with, requiring a bow or projectile weapon to reach. Firespores rise and attach to rocky outcroppings above lava pools where the plant sinks in roots and eventually blooms a fireflower. Smoke and ash given off by living organisms that are consumed in the lava serve as a food source for the plant.

 

 

That's dark.

Also, the first monster is commonly referred to as a Horror: http://orig01.deviantart.net/5f28/f/2015/007/4/1/flying_tentacle_monster_by_legiongua-d8cyfhc.png The second is a Banshee, and the third really seems a lot like an Obscurus. Isn't the fourth one just a giant worm? I don't know... also why does the creature that eats players whole have a weakness to bread? I don't understand the eccentricity.

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3 hours ago, Jdbener said:

That's dark.

It's not meant to be dark as much as the description is meant to be logical.  Why would there be a fire flinging flower growing on cave walls around lava pits underground anyway?  Unless flinging fire at animals and people benefited it somehow?  I suppose you could just say it does it in self-defense, but the idea that the plant survives off of smoke and ash makes more sense, given it grows on cave walls around lava pools.

 

The jungle version of the plant could be explained in that it shoots poison barbs to kill small animals so that the decomposing remains provide food for the roots that it has put out in the area, just below the soil surface.  Larger animals are not killed, but instead become lethargic, and have trouble healing for some time, which explains why it shoots poison barbs but does not kill you, the player, but instead gives some temporary negative status effects that can cause problems in certain situations.

 

The game will have a background story/lore aspect to it, and I envision different characters turning up on lost pages and in books that will turn up in game from time to time.  One such character may be a person with a particular interest in understanding the plant life in the world- a botanist of sorts, who writes about both common and rare and dangerous plants found in different parts of the world.  I wrote my description of the fire flower based on what may be contained in a lore item regarding the plant.  Perhaps the player that collects all or most of the "botanist's" writings acquires a certain skill or skills- Becomes a botanist of sorts themselves and gains improved efficiency in farming, or increased proficiency in potion brewing, or greater success and yield in extracting various qualities from medicinal plants and such.

 

It's not dark, it's just nature... ;)

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