DinoHazard Posted September 21, 2025 Report Posted September 21, 2025 Over the last couple of saves I've noticed that even though my base is in an area where rainfall is "Very Common" it just about never actually rains directly at my base. Does that stat just mean "it is very likely at any point in time that it is raining somewhere in this wide general area" or what?? Contrast that with "Almost Always" which whenever I've settled in did indeed result in almost constant rain, everywhere in that area.
CastIronFabric Posted September 21, 2025 Report Posted September 21, 2025 (edited) I have experienced the same thing it is curious. I will say as a side note I THINK the rainfall rate description does change over time. However with that said, I do not think I have ever seen it transition from a state that is lower than 'all the time' up to 'all the time' but I have seen it do the opposite. I think...I am not solid on that memory Edited September 21, 2025 by CastIronFabric
LadyWYT Posted September 21, 2025 Report Posted September 21, 2025 8 hours ago, DinoHazard said: Does that stat just mean "it is very likely at any point in time that it is raining somewhere in this wide general area" or what?? Contrast that with "Almost Always" which whenever I've settled in did indeed result in almost constant rain, everywhere in that area. I believe it refers to the chance that the weather will be rainy for that area. So areas listed as "Almost All the Time" will have about a 90+% chance of rainy weather, while "Very Rare" will have a 15% or lower chance of rain. You can find exact values here: https://wiki.vintagestory.at/Weather 8 hours ago, CastIronFabric said: I THINK the rainfall rate description does change over time It does not. More likely, what's happening is that you are checking the status in an area that acts as a border for two different levels of rainfall, and the transition between areas can be rather fast sometimes. It's very possible to go from "Almost All the Time" to just "Common" over the hill. Rainfall also seems to be distributed as a sort of heat map, so dry areas will always be near other dry areas, and wet areas will always be bordered by areas with common rainfall. That ensures the player isn't going to go straight from a rainforest to a desert, essentially--there will be a gradual transition in between.
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