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Posted

I didn't know you could create fire by igniting a non-flammable object until I placed down a brazier I found in a ruin (which has wood in it and looks alluring to try and light), used my torch on it, saw smoke particles which suggested to me it's going to work, but instead of lighting the brazier I was very, very close to losing everything I worked on for over 50 hours. I consider this a lapse in common sense that could very well end a run, so I would suggest changing it. I added one way to the title but there's multiple ways:

1. Remove wood from brazier graphic (easiest)

2. Make igniting non-flammable objects not create fire

3. Make the brazier functional

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Posted

I opt for #3. That way the fire code doesn't have to be messed with, and the brazier becomes useful. Perhaps fuel burned in it lasts a bit longer, making it ideal for lighting or warming oneself in cold weather.

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Posted
4 minutes ago, LadyWYT said:

I opt for #3. That way the fire code doesn't have to be messed with, and the brazier becomes useful. Perhaps fuel burned in it lasts a bit longer, making it ideal for lighting or warming oneself in cold weather.

I'm actually annoyed by how much clutter furniture is not functional. Like, a table and chair? I realize we're talking about stuff that is incredibly ancient, but if it's strong enough for me to pick up and take home, it's strong enough for me to make a pie on it. Practical or not, I find it fun to scavenge stuff out of ruins. There's no reason for a bunch of that stuff to be completely nonfunctional.

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Posted

Technically all chairs are functional due to the player sit key(G by default). And there's quite a few items that can be placed on blocks, so it's possible to chisel one's own tables. As for pie-making tables...I'm guessing that's probably limited for simplicity's sake, though it could change in the future.

I don't really mind keeping pie-making limited to a specific table though. Perhaps said table could be made bigger by combining two tables in the crafting grid, similar to how creates a trunk from two chests. Could also add tablecloths as a decorative option, which would not only look nice, but give more uses to linen(it kinda stops being as useful after you have a windmill, gambeson, and sailboat). Tailors could make fancier tablecloths, of course.

Posted (edited)
1 hour ago, LadyWYT said:

Technically all chairs are functional due to the player sit key(G by default). And there's quite a few items that can be placed on blocks, so it's possible to chisel one's own tables. As for pie-making tables...I'm guessing that's probably limited for simplicity's sake, though it could change in the future.

I don't really mind keeping pie-making limited to a specific table though. Perhaps said table could be made bigger by combining two tables in the crafting grid, similar to how creates a trunk from two chests. Could also add tablecloths as a decorative option, which would not only look nice, but give more uses to linen(it kinda stops being as useful after you have a windmill, gambeson, and sailboat). Tailors could make fancier tablecloths, of course.

Well, linen is also used in poultices and in repairing clothing. But yeah, in my almost-steel game, I'm definitely collecting it faster than I'm using it. 

I think, rather than saying there's compelling practical reason for stuff scavenged from ruins to be usable, I'm saying it's more fun if it is. I never have enough floor space to plunk down a bunch of stuff that's just decorative. OTOH, paintings and wallpaper, or your suggestion of tablecloths? Heck, yeah. Having more variants of functional game objects that are obtainable only in ruins makes your base something of a trophy room, showing off the places you've been and cool stuff you've found. Storage vessels are like this. 

I'd love to have tablecloths that could be crafted and dyed, but with patterns that can only be found in ruins. I believe there are tapestries, though I haven't found one yet, but maybe they're the same set found with the traders. 

Not entirely unlike Tyron's beloved butterfly collecting, but for some reason I don't want to do that (I like watching them though). I do want to look for ruins and pick them apart for fun stuff to make my base unique.

I have DanaCraluminum's tweak for taking down wallpaper (though I think it doesn't actually work in 1.21 and needs to be fixed), and I resurrected Scraps, which has some recipes for repairing scavenged objects. Scraps can arguably get OP, and I have reduced the output of some of the deconstructing recipes, but honestly if one wants to have looting ruins be a central advancement path through the game, that seems totally valid to me.

Edited by Echo Weaver
Fixed grammar. That's usually why I edit.
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Posted
7 minutes ago, Echo Weaver said:

, and I resurrected Scraps, which has some recipes for repairing scavenged objects. Scraps can arguably get OP, and I have reduced the output of some of the deconstructing recipes, but honestly if one wants to have looting ruins be a central advancement path through the game, that seems totally valid to me.

i loved this mod!!! i finally have a reason to go for a lot of materials that i, otherwise, just break and drop

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Posted
2 minutes ago, Kyassady said:

i loved this mod!!! i finally have a reason to go for a lot of materials that i, otherwise, just break and drop

Well, there you go! It didn't get much reaction when I posted it, so I don't know how many folks were as bummed as I was that it didn't get updated with new clutter. 

I have plans (TM) to add more repair options. I'd like to be able to repair scavenged weapons, not to anything superhuman, just something useful with maybe higher durability than what you'd craft. Also, beds. That stuff'll happen.... um, when it happens. But I'm tinkering with it!

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Posted
9 hours ago, Echo Weaver said:

So what did catch fire?

Some wood next to it. Even if it's on rock you could ignite wooden walls 1 block away in this manner.

7 hours ago, LadyWYT said:

I opt for #3. That way the fire code doesn't have to be messed with, and the brazier becomes useful. Perhaps fuel burned in it lasts a bit longer, making it ideal for lighting or warming oneself in cold weather.

I wouldn't mind if it became another permanent fuel-less source of light like a torch holder or candle.

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