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Lollard

Vintarian
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  1. Open software manager, type in Vintage Story, click install. Done. You don't need to manually install .NET if you are installing the flatpak.
  2. I had to turn down some graphics settings on 1.21 for consistent framerate, on 1.22 I leave it all default and it's smooth.
  3. I also get NVIDIA messages on startup on Mint, but they don't do anything. Also had the issue of a Steam game working the first time but not other times, fixed it by trying a different version of ProtonGE which you can install using the ProtonUp-Qt flatpak app. The ProtonDB site also helps a lot.
  4. Really? On default unmodded worldgen I saw it quite often. Maybe it wasn't that frequent, but stuck out for being so unpleasant.
  5. I'll agree that this hilly wetland you see so frequently is the terrain generation's biggest flaw, it could be phased out entirely and the game would be better off for it.
  6. You probably were igniting the aged forge since igniting non-flammable objects does spread fire to nearby blocks, I've done it myself with a brazier I found in a ruin and lost half my house. Yeah, they shouldn't do that...
  7. Are these still unfinished or is this text a holdover from pre-stable builds?
  8. Copper armor isn't worth making. Bronze armor seems good but I just end up finding iron instead. Iron armor seems good but I can mine the meteors I found to get meteoric iron instead. I had found bauxite and could have my very first suit of armor be endgame steel but I actually forced myself to use meteoric because it felt like I was skipping the entire progression system, which is kind of offputting. I would make the bronze age more prolonged somehow and remove the tier 1 and tier 2 refractory bricks to make steel actually challenging by requiring all 4 minerals (and by extension have these minerals be crushable with iron caps), because there's a good chance you already found bauxite by the time you find iron.
  9. Look up photos of old houses, mansions, manors, chateaus or whatever you like and copy them.
  10. Designing and chiseling that greenhouse was the easy part, the hard part was getting it to register as a valid greenhouse.
  11. This should tie into the prospecting system. When you take a sample using the prospecting pick, it could say "traces of [rock from neighboring rock strata]". So if you sample an andesite zone that borders a chalk zone and a claystone zone it'd say "traces of chalk and claystone". This would help you narrow down where to look.
  12. It does boggle the mind when you can just use a screenshot of your mod's content as the cover and it will be less effort, more informative and not reeking of sleaze.
  13. Distros run the same family of kernels and NVIDIA drivers so there shouldn't be a significant difference between them when it comes to gaming. With some distros, you'll get newer versions, which you'll want if your hardware is very new, but since your hardware is several years old, you should be fine with any mainstream distro. Don't let gaming be your deciding factor on picking one. From my experience, I would consider the safest bet for a newcomer to be Linux Mint Cinnamon. Pop_OS should also be a good contender if you like the desktop it ships. Nobara is a lot newer and less established, but a lot of newcomers seem to like it. I will recommend against Bazzite because it's an immutable distro, which is hard to explain but it basically makes software installation more complicated and guides you find online on how to install software may not work on it. Your own experimentation will always be more valuable than other people's recommendations, so don't be afraid to try out as many distros as you like. I'll provide a general outline of distros below: There are fixed release distros like Ubuntu and Debian and their derivatives (Linux Mint, Pop_OS, etc.) where system packages are frozen for the release and don't get upgraded until the next major release. System packages will only receive bug fixes (but not always, for instance Ubuntu's universe repository usually does not receive any bug fix updates). Applications in these frozen repositories can get outdated fast, but that's where Flatpaks, Snaps and AppImages come in. These are 3 different layers that let you run the latest software on any distribution. The advantage of running this distro model is if it's working, it should stay working for years. Low maintenance and low headache. The disadvantage used to be outdated software, but with the aforementioned solutions, it's not really an issue anymore. There are rolling distros like Arch Linux and its derivatives (EndeavourOS, Manjaro, etc.) where system packages are continuously upgraded to their latest versions. You run the latest version of everything. The advantage is obvious, but the disadvantage is a higher chance of regressions and issues from upgrades. Everything is changing so there's a higher chance something will go wrong at some point, but still a ton of people say it doesn't happen to them. Also there's a higher level of maintenance you need to do with these distributions. Then there's Fedora, which is semi-rolling. It both has releases and rolls packages (not always to their latest versions, sometimes they cap the version for one release and ship the latest version on the next release). Nobara and Bazzite use it as a base. It's an interesting compromise between the two.
  14. Instability in caves introduces resource management to gameplay, you have to fight or expend temporal gears to raise it and it encourages you to hurry, and it also makes the atmosphere heavier and more oppressive. That's nice. Instability on the surface is too slow to really do anything except punish people for settling there. I don't see the point. It's not a challenge, just pure inconvenience. It's clear the devs want to expand upon stability mechanics, but until then disabling instability from working above a certain height seems sensible to me.
  15. Surface temporal instability should be disabled entirely until gameplay mechanics around it are added. The only thing it "adds" to gameplay right now is making desirable building locations unusable.
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