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Posted

I like this games blacksmitting.Its not the exact type I would enjoy as a immersive blacksmitting but as a game smitting is not the main focus it is pretty immersive still.My problem is unusable parts u get when u mess things up.I do not get at the first place how a lot of bits are goes to abyss when they r a excess to blueprint while smitting,but sometimes there is no excess and u get a result that is work item and u cannot do anything with it.

This didnt happen much to me,only thrice I think.I watched tutorials and practice helped me a lot but sometimes it doesnt realy matter now does it.Currently I have one iron chain I tried to do with a single bar,I was processing bloom and right after making tools.It looked efficient and I loved it.But I guess one ingot wasnt enough for a chain so it is left behind till new processing.My main issue was,as I said unusable item was unfinished iron ingot.There was simply no more bit was left and I relocated each and everyone of them without destroying any and it wasnt enough. I cannot chisel it and get bits.I assume I need to get a another unfinished ingot to sort of salvage one in price of two.If I had those excess bits as back up rather then them going into nothingness this wouldnt be a problem.I think this shouldnt be a thing.Either there should be no chance of having non useful work items unless there is a user error or we should have a acces to those bits.Even being able to process them without turning them into full ingots to tools would make em salvagable but as is I dont like how it works.

Posted

If it's something like an iron bloom, that the helve hammer can handle, I just throw it under the helve hammer and let the machine magically fix it. Otherwise, you can place the messed up project into the crafting grid with a chisel to break it back down into bits, which can then be re-processed back into a usable ingot. Though in the event it happens with steel, you'll want to just ditch the mess and get the finished item from the creative menu, as steel bits cannot currently be refined without a mod.

4 minutes ago, Veronica Hohenheim said:

But I guess one ingot wasnt enough for a chain so it is left behind till new processing.

For chains specifically, you will always need two ingots. One easy way to mass produce chains is to let a helve hammer pound out the plates while the wind is going strong, and then just turn those plates into chain later by punching holes in them. Always start with the interior holes and work your way outward, just in case you make a mistake. The outer pixels can be moved to fix goofs on the chain template, but the inner pixels cannot.

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Posted
6 minutes ago, LadyWYT said:

If it's something like an iron bloom, that the helve hammer can handle, I just throw it under the helve hammer and let the machine magically fix it. Otherwise, you can place the messed up project into the crafting grid with a chisel to break it back down into bits, which can then be re-processed back into a usable ingot. Though in the event it happens with steel, you'll want to just ditch the mess and get the finished item from the creative menu, as steel bits cannot currently be refined without a mod.

For chains specifically, you will always need two ingots. One easy way to mass produce chains is to let a helve hammer pound out the plates while the wind is going strong, and then just turn those plates into chain later by punching holes in them. Always start with the interior holes and work your way outward, just in case you make a mistake. The outer pixels can be moved to fix goofs on the chain template, but the inner pixels cannot.

The thing is I do not have a windmill,I think its a bit bs that we need a magical hammer to fix up iron blooms,+ I do not have a windmill so probably that work item going to sit in a chest for a loooooong time.Especially since winter is at door and weather is already avaraging around 0 c.

Posted

Is it possible to use a chisel to break a wasted work product back into iron bits?

But it is true that I once got an iron bloom that was missing a single voxel so I couldn't turn it into an ingot by hand. Helve hammers do fix ones like that. by magically adding the missing voxel.

Posted
12 hours ago, Echo Weaver said:

Is it possible to use a chisel to break a wasted work product back into iron bits?

You wouldn't be able to melt the iron bits without mods, IIRC.

Posted (edited)
5 hours ago, Bumber said:

You wouldn't be able to melt the iron bits without mods, IIRC.

image.thumb.png.88b1f5e9d37bd68fb9941474c0c1c943.png

Both iron bits can be resmelted in a bloomery. Steel, alas, can not

Edit: When both bits are done, they'll turn into ingots

image.png.21e7a1f89e9d025762bfe2c4e0978adc.png

Edited by Never Jhonsen
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