DUCATISLO Posted October 7, 2025 Report Posted October 7, 2025 Similar to Minecrafts "bonus chest" feature where it gives you some random items, food and blocks, etc... i was thinking maybe for VS there could be an option to give players a starter kit giving them some copper tools, a bag, temp gear for spawn set and some food. this is for new and old players that want a faster head start in the game maybe. The picture is the idea for the kit i did maybe add in a hammer too or remove something. but just some basic items to speed up their first day. what do you guys think? 2
LadyWYT Posted October 7, 2025 Report Posted October 7, 2025 7 hours ago, DUCATISLO said: The picture is the idea for the kit i did maybe add in a hammer too or remove something. but just some basic items to speed up their first day. what do you guys think? I think it makes the game too easy, honestly. Yes, it's a setting that the player would have to choose, and would be useful for veterans who just want to skip the grind, but...that's also what mods are for. As for new players, I could see them resorting to an early game lootbox like this rather than put in the effort to learn how to actually play the early game, due to the steep learning curve that Vintage Story has, and that's not really going to be helpful to them in the long-term. The included pickaxe and temporal gear, and the fact that all the included gear is copper, make that an incredibly strong kit as well since it bypasses most, if not all, of the early game challenge(which veterans can already do thanks to their experience). Instead, I think a better alternative is perhaps to adjust ruins loot, or perhaps even panning loot. The player can already pan copper arrowheads and spearheads, so why not the occasional knife blade? Likewise, increasing the chance of a copper knife from tool vessels makes them a bit more of an exciting find. Pickaxes I would keep as-is; the player can still find them in a vessel if they get really lucky, but realistically most pickaxes probably got broken when humanity moved underground in the olden days of the world. As for temporal gears, the ability to set spawn is pretty powerful, hence why it's a difficult ability to acquire. However, perhaps the occasional temporal gear could possibly be found in cracked vessels, so the player has more of a chance to acquire one earlier in the game. 1 1
DUCATISLO Posted October 7, 2025 Author Report Posted October 7, 2025 1 hour ago, LadyWYT said: I think it makes the game too easy, honestly. Yes, it's a setting that the player would have to choose, and would be useful for veterans who just want to skip the grind, but...that's also what mods are for. As for new players, I could see them resorting to an early game lootbox like this rather than put in the effort to learn how to actually play the early game, due to the steep learning curve that Vintage Story has, and that's not really going to be helpful to them in the long-term. The included pickaxe and temporal gear, and the fact that all the included gear is copper, make that an incredibly strong kit as well since it bypasses most, if not all, of the early game challenge(which veterans can already do thanks to their experience). Instead, I think a better alternative is perhaps to adjust ruins loot, or perhaps even panning loot. The player can already pan copper arrowheads and spearheads, so why not the occasional knife blade? Likewise, increasing the chance of a copper knife from tool vessels makes them a bit more of an exciting find. Pickaxes I would keep as-is; the player can still find them in a vessel if they get really lucky, but realistically most pickaxes probably got broken when humanity moved underground in the olden days of the world. As for temporal gears, the ability to set spawn is pretty powerful, hence why it's a difficult ability to acquire. However, perhaps the occasional temporal gear could possibly be found in cracked vessels, so the player has more of a chance to acquire one earlier in the game. fair tbh
Echo Weaver Posted October 7, 2025 Report Posted October 7, 2025 I could see an argument for something like this, but not with copper tools. Some food and some flint tools seems more appropriate. If I remember what's in the starter chest in the other game, it's not iron tools. 2 1
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