ForgeNorman Posted October 11, 2025 Report Posted October 11, 2025 I'm sorry, I dunno where else to post this, but I can't get the game to run at all after updating everything! It says something about A Culinary Artillery initally. Here's a copy paste from the crash log, I can't attach the file for some reason: Game Version: v1.20.0 (Stable) 1/18/2025 4:17:20 PM: Critical error occurred in the following mod: hudclock@3.3.0 Loaded Mods: aculinaryartillery@1.1.2, chiseltools@1.10.4, decor@1.0.14, emotemenu@1.0.4, evaporite@1.0.0, HangingOilLamps@1.0.1, primitivesurvival@3.7.5, ssppvv@1.0.5, game@1.20.0, animalcages@3.0.1, metalrecoveryrevived@0.1.20, carryon@1.8.0-pre.1, commonlib@2.6.1, expandedfoods@1.6.8, fieldsofsalt@1.2.2, fromgoldencombs@1.4.21, hudclock@3.3.0, creative@1.20.0, survival@1.20.0, playercorpse@1.11.0, simplewinddirection@1.0.2 System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.Get(System.String)'. at hudclock.src.TimeDialog.TimeDialog..ctor(ICoreClientAPI capi, TimeDialogController timeDialogController) at hudclock.src.TimeDialog.TimeDialogController..ctor(ICoreClientAPI clientAPI, Boolean isSingleplayer, ClockModSettingsController settingsController) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialogController.cs:line 27 at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\HUDClockMod.cs:line 39 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 415 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 316 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Echo Weaver Posted October 11, 2025 Report Posted October 11, 2025 (edited) Welcome to the forums! 1 hour ago, ForgeNorman said: Critical error occurred in the following mod: hudclock@3.3.0 The error is in HUDClock. Make sure you are using the 1.21 version: https://mods.vintagestory.at/simplehudclockpatch ETA: hudclock 3.3.0 is not only the 1.19 version, it's not the most recent 1.19 release. Where did you download it? You may want to check all your mods to be sure you are running the most recent version, and that it's released for 1.21 Edited October 11, 2025 by Echo Weaver 1
ForgeNorman Posted October 11, 2025 Author Report Posted October 11, 2025 Thank you, but it isn't just hudclock. I'm getting error messages about A Culinary Artillery, and I've gone through and updated all my mods. I dunno why it won't run.
LadyWYT Posted October 11, 2025 Report Posted October 11, 2025 35 minutes ago, ForgeNorman said: I'm getting error messages about A Culinary Artillery, and I've gone through and updated all my mods. I dunno why it won't run. Culinary Artillery and Expanded Foods are not yet updated for 1.21. There are a couple of unofficial "updates", but the unofficial versions only get the mods to sort of work on 1.21. There are still underlying issues that need to be fixed with a proper update.
Diff Posted October 11, 2025 Report Posted October 11, 2025 (edited) A culinary artillery hasn't been updated for 1.21 yet, and 1.1.2 isn't the latest version of it. Like Echo Weaver said, you also don't have the latest version of hud clock. Chisel tools is also out of date, you're using 1.10.4, which was released in 2024 and was for VS 1.19. That's two game versions out of date and dozens of versions of the mod itself. I would double check how you're updating your mods, cause that's just the first three in the log and they're all very out of date. Edited October 11, 2025 by Diff
ForgeNorman Posted October 11, 2025 Author Report Posted October 11, 2025 Thank you! I hadn't gone through all of them, just the ones indicated when I refreshed, but clearly that wasn't enough! Thank you all for your help! I'll update what I can, and I'll just have to wait on the others. 2
Echo Weaver Posted October 11, 2025 Report Posted October 11, 2025 Yeah, please go through all of them. The version listed for HUDClock is from a 2023 release. There are serious issues here.
Echo Weaver Posted October 11, 2025 Report Posted October 11, 2025 3 hours ago, LadyWYT said: Culinary Artillery and Expanded Foods are not yet updated for 1.21. There are a couple of unofficial "updates", but the unofficial versions only get the mods to sort of work on 1.21. There are still underlying issues that need to be fixed with a proper update. Yeah, tangentially, I'm baffled the trend in this community of posting unofficial updates that are literally just people downloading the source code and getting it to compile without doing basic testing to see if it works. What's the value of the unofficial Expanded Foods updates? The mod is literally not going to work until someone addresses the changes that came with the 1.21 release. Why do this? It gives the reasonable impression that you can do something with these mods in 1.21. I first got nailed by this when someone released a version of Still Necessaries that is just the trash can (what I want), except that all it does is compile without errors -- it doesn't work at all. Why?? /rant
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