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Posted

Hi

I've been trying to refresh a 1.20 world and looked at the options available to regenerate or delete old chunks, but pretty much only ended up finding pretty useless options. As far as I can tell, regen can at best only do everything within a radius from where the command is executed and db prune at best deletes everything under a given number of altered blocks, which feels like a questionable random choice that will leave random chunks unaltered around deleted chunks or delete them where you did not want them deleted.

Is there a way to delete chunks using db prune (or other) outside of a given radius? Say you want to keep everything unchanged 200 blocks around your base but want a fresh world outside of that?

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Posted
13 hours ago, Maelstrom said:

It would probably be better to copy your structures to a template and import them into a new world.

That kinda seems like a needlessly complicated and unrefined workaround rather than a solution for what should be a very basic function imho, structures usually aren't the only things people have invested time into a world.

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Posted

I agree that my suggestion does nothing about the terrain.   I just don't know of anything that would be easy.   Otherwise there are others that know the command stuff much better than me.  Maybe one of them will drop by and comment.

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