Tyron Posted May 11, 2016 Report Share Posted May 11, 2016 No big update this time, spent the majority of time working on internal systems and struggling with a decent lighting system. Played around a bit with fake volumetric fog, will probably be added permanently to the game. A bit more progress on the player hotbar, it now shows the health bar, food bar and 4 backpack inventories. Currently only the display is working, the health/food system and backpacks are not implemented yet. Added climate tinting of liquids, so now we can have murky green waters in a swampland and crystal clear water in cold areas. Did a lot of behind the scenes improvements (e.g. rewrite of the chunk render queue, consolidation of all vector classes, etc.) and bugfixes View full record 1 Link to comment Share on other sites More sharing options...
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