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Chunky fog?


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No big update this time, spent the majority of time working on internal systems and struggling with a decent lighting system.

  • Played around a bit with fake volumetric fog, will probably be added permanently to the game. 
  • A bit more progress on the player hotbar, it now shows the health bar, food bar and 4 backpack inventories. Currently only the display is working, the health/food system and backpacks are not implemented yet.hotbar.png
  • Added climate tinting of liquids, so now we can have murky green waters in a swampland and crystal clear water in cold areas.
  • Did a lot of behind the scenes improvements (e.g. rewrite of the chunk render queue, consolidation of all vector classes, etc.) and bugfixes


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