Zombs Rule Posted November 11, 2025 Report Posted November 11, 2025 I was thinking that if you want to make a farm you have to choose a spot and never move it or relocate it because if you try to break tilled soil it just doesn't drop anything, and so what if you have to wait until the soil reaches 100% nutrition to be able to pick it back up again so it doesn't break the rotating crops function but you just have to wait until the soil is back to how it was before. 2
Phantom72 Posted November 11, 2025 Report Posted November 11, 2025 /agree - or the game can just stack them and average out the nutrient levels so you can pick them up at any stage. Until there's a vanilla way to pick up tilled blocks I'll be using this mod. https://mods.vintagestory.at/farmlanddropswithnutrients
Thorfinn Posted November 11, 2025 Report Posted November 11, 2025 How do you stop the inevitable exploit? Dig up the block, place it back down, till it, all nutrients are topped up? There are mods that do as you ask, and even address the cheesy stuff by making you wait until they are fully topped up, or drop whatever soil is appropriate for the current nutrient level. Alternatively, by the time you are ready to move whatever HFS you found, you could have manufactured plenty of terra preta, and not cared about digging the HFS up. Or you could easily create your own mod. Open farmland.json, go down to the line that says, drops: [], and replace the null inside the brackets with whatever trips your trigger. 1
Recommended Posts