NoxxyGizmo Posted November 25, 2025 Report Posted November 25, 2025 I will block the door to my cellar with cob (early game). I've noticed that when I break the two blocks, sometimes I only get one back. I tried to do some testing with cob specifically and it was a little hard to reproduce on purpose. I think it has something to do with if you pick up an item at the same time you break a block, then you get the block you picked up, but the block you broke doesn't drop. I'm not sure if this issue is spread to other types of blocks as well, but I've caught it happening multiple times on accident with cob specifically and was able to manually induce it once. It seems like a bug, but I could also see it being a "drops aren't guaranteed 100%" type of thing. If it's the latter, though, I feel like there should be some mention of it in the handbook.
Professor Dragon Posted November 25, 2025 Report Posted November 25, 2025 (edited) 6 hours ago, NoxxyGizmo said: It seems like a bug, but I could also see it being a "drops aren't guaranteed 100%" type of thing. If it's the latter, though, I feel like there should be some mention of it in the handbook. You should get two pieces of cob if you break two pieces of cob. EDIT: The above is a load of fluff. See post below. Going to rapid fire some points to check out to help with the background. * New game or an old one? * Multiplayer server? * Mods? * "Error" in the logs at the time such as "Critical error" or "System.NullReferenceException: Object reference not set to an instance of an object."? * Windows/Linux? * Current game version? * Server overloaded message at top right? * Does decreasing View distance reduce frequency? My first thoughts are either "server overloaded" or "mod interaction." "Bug" would be further down the list. But if it is partially reproducible and it's none of the above, load up your logs to the Issue Tracker with the time stamp and block name. Professor Dragon. Edited November 26, 2025 by Professor Dragon
NoxxyGizmo Posted November 25, 2025 Author Report Posted November 25, 2025 (edited) 7 hours ago, Professor Dragon said: You should get two pieces of cob if you break two pieces of cob. Going to rapid fire some points to check out to help with the background. * New game or an old one? New Game, created 11/24 12:00pm 7 hours ago, Professor Dragon said: * Multiplayer server? Singleplayer 7 hours ago, Professor Dragon said: * Mods? Only Freedom Units 7 hours ago, Professor Dragon said: * "Error" in the logs at the time such as "Critical error" or "System.NullReferenceException: Object reference not set to an instance of an object."? I'm not sure which log file I should be looking at but I scanned through and didn't see anything that looks like that. I zipped the log folder and attached it. I remember it happened twice right before I made my initial post which would make it 11/25 ~1:00pm (logs are now removed under advisement) 7 hours ago, Professor Dragon said: * Windows/Linux? Windows 7 hours ago, Professor Dragon said: * Current game version? 1.21.5 (stable) 7 hours ago, Professor Dragon said: * Server overloaded message at top right? No message that I noticed 7 hours ago, Professor Dragon said: * Does decreasing View distance reduce frequency? I haven't noticed a difference Thank you for helping troubleshoot Edited November 26, 2025 by NoxxyGizmo
Thorfinn Posted November 25, 2025 Report Posted November 25, 2025 No, I'm pretty sure cob is much like mudbrick -- it returns less than 1 block. 0.7, I think, but it's been a long time since I looked. 1
Solution Professor Dragon Posted November 26, 2025 Solution Report Posted November 26, 2025 (edited) 2 hours ago, Thorfinn said: No, I'm pretty sure cob is much like mudbrick -- it returns less than 1 block. 0.7, I think, but it's been a long time since I looked. Huh. I bow to @Thorfinn's superior game knowledge. I just tried this on a test world with 100 Cob blocks and a flint shovel, on v1.21.5. When broken in my case, it returned 83 Cob blocks and used 100 shovel durability. It appears you don't get the full amount of Cob blocks back EDIT: I did a real quick check of your logs - you may want to remove them from here now - and did not find any issues. I can see where you are moving Cob around (eg "Moved 22xCob to (22x into backpack)"), but there are no errors or other activies in the other logs near these times. Professor Dragon. Edited November 26, 2025 by Professor Dragon
Thorfinn Posted November 26, 2025 Report Posted November 26, 2025 I was misremembering. It returns 0.85. drops: [ { type: "block", code: "cob-none", quantity: { avg: 0.85, var: 0 } 0.83 was pretty darned close! 1
NoxxyGizmo Posted November 26, 2025 Author Report Posted November 26, 2025 1 hour ago, Professor Dragon said: Huh. I bow to @Thorfinn's superior game knowledge. I just tried this on a test world with 100 Cob blocks and a flint shovel, on v1.21.5. When broken in my case, it returned 83 Cob blocks and used 100 shovel durability. It appears you don't get the full amount of Cob blocks back EDIT: I did a real quick check of your logs - you may want to remove them from here now - and did not find any issues. I can see where you are moving Cob around (eg "Moved 22xCob to (22x into backpack)"), but there are no errors or other activies in the other logs near these times. Professor Dragon. 21 minutes ago, Thorfinn said: I was misremembering. It returns 0.85. drops: [ { type: "block", code: "cob-none", quantity: { avg: 0.85, var: 0 } 0.83 was pretty darned close! Thank you both! Mystery solved! Also thank you for the advice, I removed the logs from my previous message 1
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