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Posted

https://mods.vintagestory.at/expandedstomach

https://mods.vintagestory.at/hungerpatcher

Just starting this thread so that I can have a space to bounce ideas off folks and get help when I get stuck.

You can also suggest things for the mod here or on the github repository for Expanded Stomach found here:
https://github.com/traugdor/ExpandedStomach

Also check out the wiki!
https://github.com/traugdor/ExpandedStomach/wiki

Lots of potential with this mod, but I obviously can't think of everything myself. :P Looking forward to lots of feedback and help when I get stuck working on something.

Posted

So, does this mean I can finally have that slice you've been offering in your signature, even though my satiety is full?

Jokes aside, I love the idea of this mod, and one thing I would add is that if you gain too much fat it cuts some other things, like mining speed or even attack speed. I haven't actually taken a look at the maths 'under the hood', so to speak, but you could likely tie it to the concept of BMI and add buffs and debuffs accordingly.

Posted
3 minutes ago, Heart_Afire said:

if you gain too much fat it cuts some other things, like mining speed or even attack speed

🤔 Mining speed, maybe...

I'm not sure I would cut attack speed, since the loss of movement speed already has pretty significant impact when it comes to combat and daily tasks. More what I've been looking at from the ideas standpoint, is what other benefit does a higher fat level hold aside from cold resistance. Obviously, fat level is not something the player is going to want a high value in(in most situations), but if there are a few benefits instead of pure drawbacks then the player has some interesting choices to make in terms of buffs/debuffs and the diets needed to maintain them.

Posted

I can't remember if the Blunt/Piercing/Slashing thing is Vanilla or in Combat Overhaul, but if it's the former a high fat level could actually confer some level of resistance to slashing. Not a massive amount, nothing that would replace armor, but Roman Gladiators often tried to get a layer of fat around their belly because it made for a bloody wound that audiences loved, but that wouldn't threaten their viscera.

The cold resistance is one, of course. There's also the fact that having fat does act as a store of calories, and so it should provide some defense against starvation.

LOL, it could make you naturally buoyant, so you don't have to expend as much energy to swim.

Could make you far less susceptible to any form of knockback

I'm sure I can think of other things later on.

  • Like 1
Posted
12 minutes ago, Heart_Afire said:

I can't remember if the Blunt/Piercing/Slashing thing is Vanilla or in Combat Overhaul, but if it's the former a high fat level could actually confer some level of resistance to slashing. Not a massive amount, nothing that would replace armor, but Roman Gladiators often tried to get a layer of fat around their belly because it made for a bloody wound that audiences loved, but that wouldn't threaten their viscera.

I believe that's more of a Combat Overhaul feature, although vanilla sort of has bits of such a concept.  As for damage reduction, it's on the list of considered features, although it's something I've pestered Pizza Lady about on Discord and thus isn't listed on the mod Github...at least not yet.

For the most part, I lean towards making it a "feature" rather than a feature. That is, a high fat level results in a tiny amount of damage reduction--enough to save you on rare occasion, perhaps, but not optimal enough that most players are going to opt to rack up fat just for that feature.

17 minutes ago, Heart_Afire said:

There's also the fact that having fat does act as a store of calories, and so it should provide some defense against starvation.

I think this might be part of the next mod update, but I'm not sure. The tough one to balance here is having a system that allows the player to utilize the fat for such, without letting them use starvation as a cheaty way to shed weight fast, or go too long without food at all. The general idea we've been working with is that the player can burn through a certain percentage of fat to avoid suffering starvation damage, at the risk of getting slapped with some heavy penalties should they try to abuse the system.

 

20 minutes ago, Heart_Afire said:

LOL, it could make you naturally buoyant, so you don't have to expend as much energy to swim.

That's brilliant, actually! Hadn't thought of that. I'm not sure how feasible that would be to code though.

 

21 minutes ago, Heart_Afire said:

Could make you far less susceptible to any form of knockback

Thrown this one around as well, and it pretty much goes hand-in-hand with the damage resistance. However, I would expect this one to be the more serious advantage of the two, given how hard some of those monsters hit. Of course, a counter to this kind of advantage is potentially taking more fall damage as a result of the fat level...

Posted
29 minutes ago, Heart_Afire said:

There's also the fact that having fat does act as a store of calories, and so it should provide some defense against starvation.

Currently in development!

30 minutes ago, Heart_Afire said:

a high fat level could actually confer some level of resistance to slashing

Currently bouncing this idea around with the idea team (me, myself, and I, and the voices in my head)

32 minutes ago, Heart_Afire said:

it could make you naturally buoyant, so you don't have to expend as much energy to swim.

not sure how this would work since the game doesn't have a natural energy system. I might put a bug in the Vigor mod developer's ear and see if there's something we can work out between the two of us.

33 minutes ago, Heart_Afire said:

Could make you far less susceptible to any form of knockback

This is an idea we definitely have talked about. I don't recall anyone saying it was a bad thing.

I'll put this in the WIP section of this forum so this doesn't get lost in translation..

Posted
5 minutes ago, Heart_Afire said:

One other idea I had for a debuff would be to increase the detection range for animals and enemies due to more noisemaking

might be feasible! I'd have to look into that for sure. A fat malefactor would be an interesting way to play...

Posted

On a more serious note, what I would do if the player tries to use Starvation as a means of losing weight easily is take a leaf out of Minecraft's book: Starving yourself will in fact cause you to drop weight, but it only kicks in AFTER you've drained all your nutrients, and it causes a drain on your max health until you eat nutritious food.

As someone who, due to a very messed-up intolerance (Chlorophyll) spends a lot of time in Ketosis...it's not pleasant, not one bit. I could absolutely see it causing major issues.

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