xX_Coal888Min3r_Xx Posted December 12, 2025 Report Posted December 12, 2025 A pet peeve of mine is the fact that as a IRL coal miner the coal generation in these survival games is never realistic. Coal forms in wide seams that vary in thickness. The fact of the matter is that coal "ore" doesn't exist IRL. If there was world generation that put Bituminous and Anthracite coal in a seam generation, perhaps even a system for middling shale binders that reduce coal output from the block that you mine. This would be a very cool and appreciated addition. Also It would create the opportunity for specialized coal mines. Perhaps Lignite can still spawn more haphazardly in hilly regions, but it would be very interesting to have the Bituminous and Anthracite coal fields be rare enough, but also large enough, to develop a designated mining outpost for the coal 11
Samu50hiderpo Posted June 7 Report Posted June 7 Personally, I am absolutely interested in any improvement regarding the geological plane, as I consider it to be an entirely fundamental element for achieving genuine immersion. This is especially true if they address morphological systems and mineral deposits. 2
Heegrim Posted June 8 Report Posted June 8 Yeah, I like how iron ore generates in large patches that require you to make a mine to come back to more than just once. Once minecarts are added, they would make so much more sense to use when mining a coal seam. There is such a reliance on charcoal in this game so finding a stable source of coal would be nice so I don’t have to log an entire forest to forge a set of armour. 3
cjameshuff Posted Sunday at 04:33 PM Report Posted Sunday at 04:33 PM Somewhat related to that...here's some 2D proof of concept stuff I've been tinkering with for more realistic terrain generation. This is based on composing various functions that distort or otherwise modify other terrain functions, starting with a function that simply lays down an uneven deposit of a material...mainly been messing with basic faults, haven't yet gotten around to any erosion effects. 1 1
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