Omega Haxors Posted April 1, 2020 Report Share Posted April 1, 2020 (edited) [Import from Discord] Weapon Types: Knife - Very fast swing speed but next to no range. Low DPS Spear - Long range but slow wind-up and low DPS Blades - Moderate range, moderate attack delay and balanced DPS Club/Mauls - Low range and very high wind-up but high damage per hit Staff - Not for magic, silly. For blocking attacks and providing denial. Defensive weapon shoves enemies back (Note: I don't know why the formatting is like this, and I don't know how to remove it) Stats as follows: Wind up - How long the weapon takes between clicking and hitting Delay on hit - How long it takes to recover after a hit Delay on miss- How much of a penalty you take for missing Damage per Hit - How much you'll deal in a single blow Damage per Second - Self-explanatory Passive Effect - Holding the weapon gives you a benefit/downside Effect on Swing - What happens when you swing the weapon Effect on Hit - If the weapon applies an affliction upon hitting, often affecting the enemy Effect on Miss - Effects that apply when you miss, often affecting you Effort Cost - How much swinging the weapon exhausts you Alternate Action - What happens when you right click (exclusive to certain weapons) Example - Flail: Wind up, 0.1 second Delay on Hit: none Delay on Miss: 2 seconds Damage per hit: 3 Damage per Second: 30 Effect on Miss: 30% chance to take self damage Effort Cost: Average Edited April 1, 2020 by Omega Haxors Link to comment Share on other sites More sharing options...
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