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Question for those using the "Hydrate or Diedrate" mod. Are you enjoying it, and would you amend the mod's config?


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Posted

I do find it a little odd that you are required to eat, but not drink. Now I'm sure there is some lore reason behind that, but it still feels a bit off, especially considering all the mechanics are in place already (jugs, drinking animation, a difference between salt and fresh water, fruit juice/wine/beer, etc).

I've seen the https://mods.vintagestory.at/hydrateordiedrate mod and I'm tempted. I run with Primal Survival and Extended Foods and the mod page says those are compatible, so I see no reason why I shouldn't add it into my mod list.

Before I do, and I'll be making a new world (not just for this, but with the update and previous version of Terra Pretty not playing nice), does anyone want to give me some feedback on how it integrates and if there was any config tweaking needed (it does say on the mod page that while EF and PS are compatible, they could be unbalanced).

Thanks in advance.

Posted
3 hours ago, Broccoli Clock said:

I do find it a little odd that you are required to eat, but not drink.

I'm guessing a thirst mechanic is excluded in order to keep things a bit simpler to manage regarding stats. It's the kind of mechanic that's in-depth enough that, like hunger, it really shouldn't be a toggle in the options, but most players probably don't want to keep track of both a hunger and thirst meter.

To be fair, I'm not saying that the mechanic isn't fun at all, because I do enjoy playing with it from time to time. It's just perhaps a bit much for the average VS game though.

 

3 hours ago, Broccoli Clock said:

Before I do, and I'll be making a new world (not just for this, but with the update and previous version of Terra Pretty not playing nice), does anyone want to give me some feedback on how it integrates and if there was any config tweaking needed (it does say on the mod page that while EF and PS are compatible, they could be unbalanced).

I'm assuming you meant "Expanded Foods" here, but in any case, you should be fine. The only option I can recall tweaking on HoD is turning the drunk effect back on, and turning off the movement speed penalty while carrying more than 3 L of liquid. Both of these are optional, of course, but I enjoy the drunk effect(especially with a mod like SlowTox), and while I can see the reasoning behind the speed penalty I don't like being slow because I decided to carry two jugs of a choice beverage instead of one.

The mod I would be more concerned about here is actually EF, since to my knowledge it's still on a dev version and not a yet a stable mod release. That's not to say it won't work, just that there's a much higher chance of running into problems.

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Posted
16 hours ago, LadyWYT said:

I'm assuming you meant "Expanded Foods" here, but in any case, you should be fine. The only option I can recall tweaking on HoD is turning the drunk effect back on, and turning off the movement speed penalty while carrying more than 3 L of liquid. Both of these are optional, of course, but I enjoy the drunk effect(especially with a mod like SlowTox), and while I can see the reasoning behind the speed penalty I don't like being slow because I decided to carry two jugs of a choice beverage instead of one.

Yes, Expanded not Extended, apologies, and thank you that's great feedback.

16 hours ago, LadyWYT said:

The mod I would be more concerned about here is actually EF, since to my knowledge it's still on a dev version and not a yet a stable mod release. That's not to say it won't work, just that there's a much higher chance of running into problems.

Thanks, I'll keep an eye on it.

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