isopod Posted December 18, 2025 Report Posted December 18, 2025 I think it's no secret that you can change your starting region in the world (e.g. near the poles, closer to the equator, etc.). However the current story, which I'm aware is still VERY much in progress, is very eurocentric, and I think it's even aware of that itself. Minor spoilers (for the rest of the forum topic), but at one point a book says that everyone in the world gathered somewhere, but the "world" did not include the Americas at that time because society wasn't aware of a whole entire continent. My idea, suggestion, whatever you wanna call it, is that I think it could be neat if additionally to the main story there were a few side stories playing in other places other than medieval Europe. Explore how a few groups of people in Africa would handle the rot, how different peoples up in the north or native Americans or whoever would have reacted to the apocalyptic things happening around them. An interesting element there would be that they, of course, wouldn't be aware of why this is even happening in the first place but there could be hints or other observations that you wouldn't get so easily if you just start the world on default settings. I am aware that even now the entire story is a massive undertaking. We're just 2 out of a planned 7 chapters in and already what we have is quite huge. And also frankly making something at that scale is simply absurd if you were to do it thrice (cold, moderate, hot). But still, I think that one major story location for each of these places could be neat to have. Maybe even involving them into the main story, even if I assume that part is roughly planned out as of right now.
LadyWYT Posted December 18, 2025 Report Posted December 18, 2025 4 hours ago, isopod said: However the current story, which I'm aware is still VERY much in progress, is very eurocentric, and I think it's even aware of that itself. The core reason for that is that the primary catalyst events of the Old World take place somewhere in central/eastern Europe. Neighboring regions are referenced(like the Middle East, Asia, North Africa) and would be affected by the revolutionary Jonas tech rather quickly given their proximity to the tech's birthplace. I don't think it's necessarily out of the question that the tech could have spread to the Americas via the Beiring Strait, however, spreading such tech takes time, and there doesn't seem to be much of that between the introduction of Jonas tech and the catastrophic events that followed. So it's a bit of a stretch to say that the Americas were directly involved. 4 hours ago, isopod said: My idea, suggestion, whatever you wanna call it, is that I think it could be neat if additionally to the main story there were a few side stories playing in other places other than medieval Europe. Explore how a few groups of people in Africa would handle the rot, how different peoples up in the north or native Americans or whoever would have reacted to the apocalyptic things happening around them. An interesting element there would be that they, of course, wouldn't be aware of why this is even happening in the first place but there could be hints or other observations that you wouldn't get so easily if you just start the world on default settings. Personally, I would rather just focus on a handful of European cultures, since that's the main focus, and have them done very well, while modding handles other cultures in more satisfying depth. To me, that is a lot better than implementing lots of different cultures, that end up having no depth at all due to how many there are. That being said, for story locations themselves, I wouldn't mind seeing a warmer-climate settlement based on African culture, or an encampment of Arctic nomads(I think there are at least a handful of these cultures remaining in Europe/Asia even today). I wouldn't expect either to be a replica of what their original culture was, as much as I would expect something new based off the original culture.
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