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Posted (edited)

Hi, new player here: I found some chickens and caught a rooster in a trap near my outpost cave mining base, and I wanted a hen who was nearby, but the timer on my trapped rooster was running low, so I thought I'd drop off my rooster friend in my cave for a day while I got the other chicken. So I put him in a room with a torch and fence gate, also behind a crude door, and went away. When I came back, my torch was still lit but he had despawned, leaving no corpse!

I didn't want my animals despawning again, so I looked up how to use debug commands to check if I had a "room" to stop despawn, so long as i had a torch nearby. And I learned also that solid blocks or better doors were needed. But shouldn't there be more visible feedback for such an important mechanic?

Edited by jetkhan
Posted

Welcome to the forums(and the game)!

5 hours ago, jetkhan said:

Hi, new player here: I found some chickens and caught a rooster in a trap near my outpost cave mining base, and I wanted a hen who was nearby, but the timer on my trapped rooster was running low, so I thought I'd drop off my rooster friend in my cave for a day while I got the other chicken. So I put him in a room with a torch and fence gate, also behind a crude door, and went away. When I came back, my torch was still lit but he had despawned, leaving no corpse!

My first question is, how big was the room? Torches aren't terribly bright, so if the room was anything bigger than a cubbyhole it would be very easy for the rooster to run into a dark corner and eventually despawn. That being said, I'm also not sure that torches are bright enough to stop animals from despawning in general; a lantern would be much better, or some kind of skylight.

 

5 hours ago, jetkhan said:

I didn't want my animals despawning again, so I looked up how to use debug commands to check if I had a "room" to stop despawn, so long as i had a torch nearby.

Like I said above, animals need enough bright light in order to avoid despawning. They will still despawn in a space that qualifies as a room if it's too dark. The only reason you need a space to qualify as a room is if you yourself want to be able to warm up there without needing a fire.

 

5 hours ago, jetkhan said:

But shouldn't there be more visible feedback for such an important mechanic?

There already is feedback, provided that you have information overlays turned on that is. The information overlay that appears at the top of the screen when you mouse over the animal will inform you whether or not it's light deprived and at risk of despawning. However, I will note that the warning might not appear right away. Unless I'm mistaken, animals need to spend a few moments in the darkness before the warning will appear, as I'm pretty sure that I have chased plenty of animals into caves while hunting and not seen the warning.

Posted
20 hours ago, LadyWYT said:

Welcome to the forums(and the game)!

...

The information overlay that appears at the top of the screen when you mouse over the animal will inform you whether or not it's light deprived and at risk of despawning.

Thanks!

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