DesolateRose Posted January 1 Report Posted January 1 So I have this cool pond in my world that dose a bioluminescence effect at night and I want to know if it’s safe to build/landscape the pond without getting rid of the effect. I know that the bioluminescence isn’t just dependent on time/temp because the pond right next to it doesn’t have the effect so how exactly does it work?
Diff Posted January 1 Report Posted January 1 Is it from one of your mods? I don't think I've seen that before but it sounds nifty.
DesolateRose Posted January 1 Author Report Posted January 1 Nope it’s base game! You can pretty much only find it by chance but it’s in the dev logs! 1
Solution LadyWYT Posted January 1 Solution Report Posted January 1 59 minutes ago, DesolateRose said: I know that the bioluminescence isn’t just dependent on time/temp because the pond right next to it doesn’t have the effect so how exactly does it work? To my knowledge it's just a factor of temperature. Areas that are warm enough will have it, while colder areas won't. Temperature is a little finicky in that it does vary from block to block, though not enough that it will be inconsistent for the chunk as a whole. It's how you can have some crop tiles get damaged by the cold but have adjacent tiles of the same crop type be unaffected, I think. As for exact calculations, that I don't know.
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