DrManatee Posted January 4 Report Posted January 4 (Based on discussion in a previous post) There is a story dungeon which requires you to activate a piece of machinery with a torch. If you're using a different light source like an oil lamp, it's impossible to progress without backtracking because the block-placing protection prevents every method of lighting a torch. If torches are going to be required in story areas, I think there should be ways to light them without placing them down. My idea is that if you hold a fire source like a candle or an oil lamp in your off-hand, you can shift-click with the torch in your main hand to light it.
tinyoverflow Posted January 4 Report Posted January 4 That’s a great idea! Not sure if specifically torches are required, but for light you can also use lanterns. Those will never go out. You can also light them beforehand, as they won’t go out inside your inventory. Only when placed outside of a torch holder. 1
DrManatee Posted January 4 Author Report Posted January 4 48 minutes ago, tinyoverflow said: That’s a great idea! Not sure if specifically torches are required, but for light you can also use lanterns. Those will never go out. You can also light them beforehand, as they won’t go out inside your inventory. Only when placed outside of a torch holder. The light isn't the issue, in fact I was using a lantern! I was specifically talking about the boiler in the engineering room of the first story dungeon. It requires a torch to activate, so if you are using another light source like a lantern, you have no way of activating the boiler. 1
EmperorPingu Posted January 5 Report Posted January 5 Not so sure on the lighting with an oil lamp, but a candle - sure. I thought you meant like maybe holding two torches - one in off hand one in the other, kind of deal. Really, there's a bigger issue going on here which is the inability to place on block protected areas. I'm not as far as you yet, but sometimes I'll see a piece of flint near the trader and you know he don't want it but I can't pick it up cause he's claimed it... like bruh... Not sure what the right solution is but something more optimised than not allowing the grabbing (or placing) of blocks in certain areas. If he don't want me to take the damn flint, he can fight me for it >:0 1
DrManatee Posted January 5 Author Report Posted January 5 3 hours ago, EmperorPingu said: Not so sure on the lighting with an oil lamp, but a candle - sure. I thought you meant like maybe holding two torches - one in off hand one in the other, kind of deal. Really, there's a bigger issue going on here which is the inability to place on block protected areas. I'm not as far as you yet, but sometimes I'll see a piece of flint near the trader and you know he don't want it but I can't pick it up cause he's claimed it... like bruh... Not sure what the right solution is but something more optimised than not allowing the grabbing (or placing) of blocks in certain areas. If he don't want me to take the damn flint, he can fight me for it >:0 You can already light a torch by right clicking an oil lamp, so I figured you should be able to do the same thing while holding them both. And yeah I definitely feel you on the protected areas issue, I think breaking or placing blocks should probably be protected, but not picking up or shift-clicking certain items. 2
Teh Pizza Lady Posted January 5 Report Posted January 5 you can also light the thing in the dungeon with a fire starter and IIRC the chest next to the thing contains enough sticks and dried grass for you to make one. 1
DrManatee Posted January 5 Author Report Posted January 5 (edited) 1 hour ago, Teh Pizza Lady said: you can also light the thing in the dungeon with a fire starter and IIRC the chest next to the thing contains enough sticks and dried grass for you to make one. It's a claimed area so you can't place the torch down, can you light it with the firestarter without it being placed? Edited January 5 by DrManatee
Teh Pizza Lady Posted January 5 Report Posted January 5 10 minutes ago, DrManatee said: It's a claimed area so you can't place the torch down, can you light it with the firestarter without it being placed? Yes. That is the intended solution if you do not have a torch!
DrManatee Posted January 5 Author Report Posted January 5 (edited) 8 hours ago, Teh Pizza Lady said: Yes. That is the intended solution if you do not have a torch! But you can't light the boiler with a firestarter (I tested it), so I'm a bit confused on what you mean Edited January 5 by DrManatee
Teh Pizza Lady Posted January 5 Report Posted January 5 26 minutes ago, DrManatee said: But you can't light the boiler with a firestarter (I tested it), so I'm a bit confused on what you mean Well actually you can. I just had my test dummy blackguard friend test it for me and she said she could do it... it just took a while.
LadyWYT Posted January 5 Report Posted January 5 25 minutes ago, DrManatee said: But you can't light the boiler with a firestarter (I tested it), so I'm a bit confused on what you mean You can light the boiler with a firestarter instead of a torch. You will still get the warning about claim restrictions, but it does work. Given how firestarters work though, you might need to give it a few tries before it finally lights. 18 hours ago, DrManatee said: If torches are going to be required in story areas, I think there should be ways to light them without placing them down. My idea is that if you hold a fire source like a candle or an oil lamp in your off-hand, you can shift-click with the torch in your main hand to light it. Overall I do agree, but I'll also note that it's not really a big deal, for the most part. Venturing in without a lantern or other light source is a mistake the player really only makes once, maybe twice, before learning to carry a light source in their kit. In the event the player does forget, it's also typically a simple enough task to leave the location and make a few quick torches. 3 minutes ago, Teh Pizza Lady said: I just had my test dummy blackguard friend test it for me and she said she could do it... it just took a while. Eh...it took all of about five seconds. I got lucky with the firestarter RNG. I think the longest I've ever had to fiddle with a firestarter was about a minute, but that's unusually bad luck in those cases. Most of the time it tends to take around 15-20 seconds, I would say, to light something with the firestarter.
DrManatee Posted January 6 Author Report Posted January 6 12 hours ago, Teh Pizza Lady said: Well actually you can. I just had my test dummy blackguard friend test it for me and she said she could do it... it just took a while. Ah yep you're right, although I will say it's strange that you have to ignore the popup saying you can't do it and try again lol
DrManatee Posted January 6 Author Report Posted January 6 12 hours ago, LadyWYT said: You can light the boiler with a firestarter instead of a torch. You will still get the warning about claim restrictions, but it does work. Given how firestarters work though, you might need to give it a few tries before it finally lights. Yep you're right, I just didn't keep trying because I got the warning about claim restrictions 12 hours ago, LadyWYT said: Overall I do agree, but I'll also note that it's not really a big deal, for the most part. Venturing in without a lantern or other light source is a mistake the player really only makes once, maybe twice, before learning to carry a light source in their kit. In the event the player does forget, it's also typically a simple enough task to leave the location and make a few quick torches. I agree it's not hard to leave the area to light torches, but it is immersion breaking and tedious. I didn't forget a light source, I just brought a lantern which wasn't the right one to light the furnace. 1
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