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Posted

Hi everyone and HNY!

I've played a great many hours in the game and have gone through all the different modes of playing. Normally, I play single life as I'm not too keen on death runs! To compensate, I give myself a few extra hit points and when I play homo sapiens mode I put cave ins on. I feel that's sufficiently challenging.

Recently, I've become very equivocal about the monsters but unless I go for exploration mode I feel lonely as there are no traders in homo sapiens. So I don't know what to do for a new setup? Perhaps the community could give me some ideas?

Posted
2 minutes ago, Warpkitty said:

Recently, I've become very equivocal about the monsters but unless I go for exploration mode I feel lonely as there are no traders in homo sapiens. So I don't know what to do for a new setup? Perhaps the community could give me some ideas?

Have you tried playing on Standard difficulty? It has a few more challenges than Exploration, while having all the story and lore content that Homo Sapiens lacks. 

You might also try out a challenge like beating the game on Snowball Earth worldgen, or change the worldgen so that you start in the arctic, or the tropics, or have to navigate a world that is mostly water.

If you're feeling really adventurous...you could also try deliberately building your base in an unstable area and see how that affects your overall gameplay. I have yet to try this myself, but I'm thinking this kind of challenge will lead to a more nomadic playstyle.

Of course, don't forget the good old "pick a different class" option. If there's one class you always tend to pick, picking its opposite(or at least, something quite different) is an easy way to make things more interesting.

 

3 minutes ago, Warpkitty said:

Normally, I play single life as I'm not too keen on death runs!

If you're not keen on death runs, you can always turn on "keep inventory" so that you never lose your stuff. Of course, if you prefer items to drop on death to keep you from getting too complacent, there's nothing wrong with just using a little console magic to fly back to your death point and retrieve stuff(I've done this several times).

Posted

Hi LadyWYT,

Oh yes, my games have included a lot of standard play. I like the idea of tweaking the worldgen settings and changing class. I've always played as a hunter because I can run faster than bears!

Do you know if there is any way to get some company in Homo Sapiens mode? I've looked at the mods but don't see anything to add traders.

I like sailing (thanks for the boat launch fix devs) so perhaps  a waterword adventure.  As for console, it's just me but I just hate doing that. I get de-motivated when I extend the game into creative. Although I know I shouldn't be that way. Keep inventory might be the way, and I've considered it.

Also, I will say that all my builds are "cozy"  little places so the strategy that Ashantin takes with gathering massive resources via teleporters is fun, but I ain't creative enough to build her architectural wonders! Recently I've just lived in rammed earth structures whilst exploring for stuff. Waterworld sounds kind of challenging and fun, but there's still the annoying monsters!!! Go away monsters!

Posted
13 minutes ago, Warpkitty said:

Do you know if there is any way to get some company in Homo Sapiens mode? I've looked at the mods but don't see anything to add traders.

To my knowledge, there are no mods that add traders or friendly NPCs to Homo Sapiens mode. I'm not sure if this is due to a lack of demand, or that traders are possibly hard-coded as lore content.

 

14 minutes ago, Warpkitty said:

As for console, it's just me but I just hate doing that. I get de-motivated when I extend the game into creative. Although I know I shouldn't be that way. Keep inventory might be the way, and I've considered it.

One thing I forgot to mention--there's a legitimate way to teleport to your last point of death: the terminus teleporter. It's a late game tech item, but it could be an interesting goal to work towards.

 

16 minutes ago, Warpkitty said:

but there's still the annoying monsters!!! Go away monsters!

If nothing else, you could set creature aggression to passive, so that they'll only attack you if you attack them first. If you don't mind the lore otherwise and it's monsters specifically that's the issue, you might look into installing a mod that prevents them from spawning, or otherwise just limits them to spawning underground/spawning in specific circumstances.

Posted (edited)
19 hours ago, Warpkitty said:

Hi everyone and HNY!

I've played a great many hours in the game and have gone through all the different modes of playing. Normally, I play single life as I'm not too keen on death runs! To compensate, I give myself a few extra hit points and when I play homo sapiens mode I put cave ins on. I feel that's sufficiently challenging.

Recently, I've become very equivocal about the monsters but unless I go for exploration mode I feel lonely as there are no traders in homo sapiens. So I don't know what to do for a new setup? Perhaps the community could give me some ideas?

Explorer mode is the way to go and or go into the settings and change what you want and try it out.

Change creature hostility to passive.

Edited by CastIronFabric
Posted (edited)

Best I can recommend would be a mod that prevents monster spawns and leaving the lore content enabled (on a walk, search for it). It's not ideal; I would personally just like the overland ruins and traders with no other lore content, but preventing monster spawns gets close enough.

Edited by regex
Posted (edited)

Thanks for all the suggestions. I am leaning to explorer mode, though keep inventory might be appealing too. The waterworld idea for a map is what I might go for next. I've downloaded "no surface drifters" previously, so there is that option too. Fun stuff!

Edit: I found this on regex's suggestion:  No Lore Creatures  https://mods.vintagestory.at/show/mod/28514 

It looks promising!

Edited by Warpkitty
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