EmperorPingu Posted Saturday at 07:16 PM Report Posted Saturday at 07:16 PM TLDR: Let the players choose a "middle option" of regional temporal instability in their own world creation. Hey, so I won't get into the arguments as it is (I've learned) a very devisive issue . That said, I think I have an idea that can probably satisfy all camps on this topic. The idea is to have a variable option in the world creation settings that can amend the nature of Temporally Instable Regions. Currently, the only option available is to turn the Temporal Stability Mechanics on or off. This suggestion proposes enabling a "middle ground" option for players who want to experience Temporally Instable regions without it affecting the surface. Regional Temporal Stability: Surface - the current set up where certain regions are instable. This should also be the default. Depth based - Makes Temporal Instability exclusively depth based (or special lore locations), thus removing it from the surface. Off - Regional Temporal Stability is turned off completely BUT the mechanic itself is not necessarily turned off as you can still become unstable from something like Storms for instance. This variable would be different from the on/off setting. It would allow the mechanic as it currently is to remain unchanged AND the default. It would give the choice to each single player to choose their own preference. It would enable those who want elements of the mechanic to have it without it affecting the surface for whatever purposes and give them a more progressive means to experience the mechanic. 1
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