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Everything posted by marmarmar34
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It's because that's a solution anyone can do by just adjusting a couple values, Modded or otherwise. A systemic overhaul of animal behavior as a whole would be a far more effective. Just making bears slower and lose agro quicker doesn't fix the problem of inconsistent and boring interactions. It's a band-aid solution that still leaves systems such as hunting and exploration borked and janky.
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So adjusting some values is a better solution than a more immersive system regarding wildlife interactions? Genuinely confused how you could believe that.
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Seems like a bandaid solution that a couple of sliders already change. Expanding on animal behaviors and interactions as a whole would be a far better solution.
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Rule of thumb for bronze is to "smoke em when you got em" there's no right or wrong choice, just pick what most convenient for you.
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I no longer have as much of a problem dealing with bears anymore, but I definitely recognize their shortcomings. The biggest issue is that they're extremely silent, only ever making a noise a few seconds after they begin their chase. If I can hear a fricking raccoon a zipcode away, I should be able to hear a quarter ton bundle of flesh barreling through the thicket! As for their behavior, I've only been able to scare them away with my presence maybe 2 times in my hundreds of hours of playtime. Their hyper aggressive demeanor make them landmines whenever anyone dares to wander into any sort of obscured thicket. I've elected to play malefactor for the majority of my playthroughs. Not just because the resource bonus is just amazing, but because basic exploration has just been such a pain. I used to see bears on the horizon wondering what poor forest creature they were preying on this time, only to realize they were jankily pathing to my location. They are just so exhausting to deal with.
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Minecraft is like a malleable ball of clay while Vintage Story is a wood carving. Both are great in their own respective areas, and are enjoyed in completely different ways. I can understand Microsoft hate and not liking new updates, but version control is one of the biggest strengths Minecraft has.
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What do you do with all your excess leather?
marmarmar34 replied to Broccoli Clock's topic in Discussion
Sell it on the GE -
1.22 More farmable termites for fishing bait
marmarmar34 replied to THEREALDKC's topic in Suggestions
This definitely is just a sapient mass of termites trying to push wood eating agenda on the populace. -
How do I expand my crafting abilities in this game?
marmarmar34 replied to gluemchen's topic in Discussion
Holy hell, how did a misunderstanding turn into so much mud flinging? @OP I'm glad you found a mod that you like! This kind of discourse doesn't usually happen. -
Break down metal tool heads into bits with the chisel
marmarmar34 replied to Crick's topic in Suggestions
Said by someone that's found one too many copper spear heads while panning. -
One thing I would really love is wine racks for either storage or as another step for wine fermentation. That would, of course, require glass blowing. But I doubt anyone would be opposed to even more artisanal methods of crafting.
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I suggest that we can create sections of any combination of mods so that we don't have to constantly toggle and second guess whenever we load up a separate save! This would certainly be convenient for people playing total conversion mods along with lightly modded or vanilla playthroughs!
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Started a modded run not to long ago and just refurbished an old blown up house with a translocator in it. Stamped earth is such a convenient block.
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Alloy Filler to melt alloy nuggets with its ingredients
marmarmar34 replied to Topminator's topic in Suggestions
This, and being able to melt nuggets of different variations of the same element together. It's kinda sucks to have an odd number of different types of copper and iron that can't mix for whatever reason. -
Well my first suggestion is to install a quarry mod, because that sounds like one hell of an undertaking.
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Go cave diving for ruins with a translocator. I've been able to reliably locate clumps of rare resources by hoping around like that.
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Only for the tower? Again, it needs a better justification for taking up an entire backpack slot. It just doesn't have any more utility than a water bucket. //media.invisioncic.com/r268468/emoticons/unsure.png
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I had that "oh crap" moment when I was climbing up the windmill i was in the middle of building. I look down to see a bear slowly gliding upwards after me! Thankfully, he couldn't fit through my hatch. Smacked him once and saw as he came crashing back down to earth. Definitely one of my most looney tunes moment I've had playing this game.
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Doesn't need a booster, but it certainly needs to be far more efficient to justify taking up a backpack slot. As it is right now, you just drop like a rock after a short distance of gliding. People said it's good for dropping long distances, but a water bucket is far cheaper and more reliable.
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Seeing how contentious this all is, it's probably best to be left as a mod. I may actually download it if I ever feel like adding that much more detail to my world. But either than that, I'm perfectly OK with the system we have right now.
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Steam has almost all the features Discord has. It's certainly a far more accessible platform that the overwhelming amount of people here already use.
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What would your suggestions be for better temporal immersion?
marmarmar34 replied to Josiah Gibbonson's topic in Discussion
I would hope there's more subtle visual indicators for temporaly unstable regions in the future. May it be sound ques or particles, anything would be better than just your HUD gear slowly rotating. As for structures. There is the More Structures mod that even adds large ruins like story areas. But be warned, some of the new structures are pretty OP. I was able to skip making an anvil for a saw by finding stacks upon stacks of old boards. -
I'll just add by saying Steam has all the features Discord has and then some. You can make groups and discord-like channels in your friends list with different categories.
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What kind of starter house do you think a Seraph would canonically build?
marmarmar34 replied to ifoz's topic in Discussion
My first thought would be taking cover in caves, seeing how they came from a time when that was the safest place away from the rot. Although, the various rust entities would clearly take issue with that. Following a hasty retreat from the caves, they'd likely just set up camp near flowing water in a relatively dry region. -
I too would prefer more sloped mountains. It's jarring going from a smooth plain to The Monolith, followed by even more flat terrain. Ideally, with the addition of rivers, we'd get sloped mountains and hills with canyons carved away by rapids. That would be so cool to build around!