EmperorPingu Posted Saturday at 07:16 PM Report Posted Saturday at 07:16 PM TLDR: Let the players choose a "middle option" of regional temporal instability in their own world creation. Hey, so I won't get into the arguments as it is (I've learned) a very devisive issue . That said, I think I have an idea that can probably satisfy all camps on this topic. The idea is to have a variable option in the world creation settings that can amend the nature of Temporally Instable Regions. Currently, the only option available is to turn the Temporal Stability Mechanics on or off. This suggestion proposes enabling a "middle ground" option for players who want to experience Temporally Instable regions without it affecting the surface. Regional Temporal Stability: Surface - the current set up where certain regions are instable. This should also be the default. Depth based - Makes Temporal Instability exclusively depth based (or special lore locations), thus removing it from the surface. Off - Regional Temporal Stability is turned off completely BUT the mechanic itself is not necessarily turned off as you can still become unstable from something like Storms for instance. This variable would be different from the on/off setting. It would allow the mechanic as it currently is to remain unchanged AND the default. It would give the choice to each single player to choose their own preference. It would enable those who want elements of the mechanic to have it without it affecting the surface for whatever purposes and give them a more progressive means to experience the mechanic. 4
Bumber Posted 11 hours ago Report Posted 11 hours ago Of course, the setting shouldn't effect story locations (e.g., the devastation). (I'd prefer it if there could be a bunch of mini-devastations generated around the world to replace the surface mechanic, personally.) 2
Facethief Posted 8 hours ago Report Posted 8 hours ago Both great ideas. I like the idea of having obviously unstable areas throughout the game, and also not having to deal with surface stability. I personally also think there should be something like this for lore content, as I don’t really like the story (I compulsively do the story within a year of starting), but I also enjoy exploring smaller ruins and fighting the monsters of the game, which isn’t possible with lore content disabled.
marmarmar34 Posted 8 hours ago Report Posted 8 hours ago 3 hours ago, Bumber said: Of course, the setting shouldn't effect story locations (e.g., the devastation). (I'd prefer it if there could be a bunch of mini-devastations generated around the world to replace the surface mechanic, personally.) True! As it stands currently, it's just an invisible zone that you have to have at the back of your mind at all times. Having a visual representation for it, besides your gear turning left slowly, would be great!
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