Broccoli Clock Posted January 28 Report Posted January 28 (edited) Not a bug report as such just now, but may end up being one depending on what people suggest in this thread. Phantom lighting. I was building a base, you can see the start of it in the background. The only light source near was a single torch inside a rammed earth building. This patch of ground was maybe 20 blocks (direct line) from that torch. Lighting is always difficult to code, it has a real habit of bleeding into the geometry, but this is clearly a rendering error as placing a dirt block "redraws" the area, killing most of the light (although a small amount is still left). Interestingly, relogging didn't resolve the issue. Temporal "glitch" .. This is the first time I've ever seen this happen, the temporal storm glitch effect is normally pretty solid. This just looks like a failure of the shaders in some form, but relogging did solve it, so not the compiled shaders if it was those that caused this. (edit: something that may or may not factor into this, is that I woke up into the storm, rather than being conscious and it arriving. Maybe nothing, but thought I'd mention it) Neither of these are game stoppers and the only one that could cause an issue is resolved by relogging. For reference, my setup is a 3050RTX*/Ryzen 5500 with my graphics setting being the "high" default values, with the rendering distance turned up a little (to 512). (* oh, I know, literally one of the worst cards in history!) Edited January 28 by Broccoli Clock
marmarmar34 Posted January 28 Report Posted January 28 I definitely encountered the phantom lighting quite a bit after leaving torches to burn out in caves. They tend to go away after a bit though.
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