8eiosMpyras Posted February 8 Report Posted February 8 This is not about taller mountains, since from what I understand, that would make the game really heavy. So here is my humble suggestion: Would this be any more demanding than vanilla? I really don't know how it works. Opinion: I believe that this would make mountains more interesting than just a wall of rock. At the same time they wouldn't be that easy to overcome using nothing but two stacks of ladders. They would be a true Journey. This is an example I made: It is139 blocks high, about as much as a vanilla mountain. Mountain.mp4 Please tell me what you think! 5
MKMoose Posted February 8 Report Posted February 8 It may be worth noting that mountains similar to this are already sometimes possible to find, though they don't end with rocky peaks that look this good. Some mountains should ideally be closer to your suggestion, but some should remain steeper, because both are realistic in their own ways. Realistically, the slope you're suggesting may still be steeper near the peaks, and the transition from soil and trees to rock should be much more patchy and gradual, and there should generally be more shrubs like dwarf mountain pine and similar. But I do think this would largely be a change for the better. Overall, I would enjoy some world generation changes aimed at mountains and highlands, though it's actually quite tricky to implement in the current system and I wouldn't expect any big changes until a larger overhaul, if such ever comes. A proper overhaul would also serve as a better cutoff point, instead of making people wonder whether they should update now or later if every update were to change world generation bit by bit. 3
marmarmar34 Posted February 10 Report Posted February 10 I too would prefer more sloped mountains. It's jarring going from a smooth plain to The Monolith, followed by even more flat terrain. Ideally, with the addition of rivers, we'd get sloped mountains and hills with canyons carved away by rapids. That would be so cool to build around! 3
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