IEatRandomMushrooms Posted February 8 Report Posted February 8 I think you should be able to put a gear on a knife and stab a rift with it to close it. Rifts suck cuz finding (or making) torchholders to avoid them spawning is tedious at best and i dont wanna go cave diving in a cave called "Thunderlords pit of demons" to get torch holders
LadyWYT Posted February 8 Report Posted February 8 /worldconfig temporalRifts off will stop rifts from spawning. You will need to reload the world after running the command for the change to take effect. 34 minutes ago, IEatRandomMushrooms said: Rifts suck cuz finding (or making) torchholders to avoid them spawning is tedious at best and i dont wanna go cave diving in a cave called "Thunderlords pit of demons" to get torch holders Lanterns are much better for curbing rifts and monster spawns, once you've got the materials to make them or the gears to buy them. To stop rifts from spawning in an area entirely though, you'll want to invest in a rift ward or two.
Heegrim Posted February 12 Report Posted February 12 I do like the idea of using a temporal gear in some way to close a single rift. Moreso because the sound they make is annoying while you are trying to build/craft in your base rather than the enemies it spawns. Something easier but less permanent than a rift ward.
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