Jump to content

Recommended Posts

Posted

There should just be a dedicated slot for a single one of each type of bag (and they should cost more and hold more items):

Backpack slot: Hunter/Leather/Sturdy backpack

Belt slot: Linen/Ore bag

Offhand slot: Hand basket

A hand basket should have to be held in your hand to see the inventory and carry it around (as the name suggests). It should just fall on the ground if you try to put it in a different slot or swap something into your offhand. This would make it more relevant late game as you could still hold one while a backpack and linen sack are equipped at the cost of a lantern or shield.

Also, carrying populated skeps should just be done in your offhand as well, but you also cannot use you main hand until you put it down or drop it.

I think this would simplify the inventory system and remove the need for the bags bar beside the hotbar (the new slots should just be in the character menu like everything else you have equipped).

I also love how we can now place bags on the ground and use them the same way as chests in 1.22. If there was only one backpack slot, we could have an adventuring backpack full of supplies ready to go by the front door and just swap inventories in a single action.

Also, also: pls add a quiver and quiver slot for holding ammo. This could go in the belt slot instead of a linen sack but that wouldn't be worth losing the inventory slots unless it gave a bonus to shooting speed or something.

Posted

C'mon guys, wouldn't the character menu look so much more harmonious with the Backpack, Bag, and Quiver slots on the right? It was meant to be....

Clothes-UI-example.png

  • Like 1
Posted

It's an interesting concept, and I think it would work well as a mod, but not so much for the vanilla game. When it comes to inventory, there tend to be several complaints about the current system being too restrictive, so I don't think restricting inventory further like this is going to make very many players happy. Sure, the number of slots per bag could be greatly increased, but then that's inviting the opposite question of...just how much stuff should the player be able to fit in one bag? Yes, the current system waives some realism in favor of player convenience, hence why it's possible to shove a few stacks of rocks and ore into a single bag, however, the bags are also fairly limited on slots or otherwise restricted on the item types they can carry, so it ends up balancing out.

Overall, I think for a system like this to actually work in a way that satisfies most players while retaining the game's balance, the bags would have to have their available storage slots increased significantly, at the cost of each individual bag becoming more expensive to craft as a result.

1 hour ago, Leo Steeves said:

A hand basket should have to be held in your hand to see the inventory and carry it around (as the name suggests). It should just fall on the ground if you try to put it in a different slot or swap something into your offhand. This would make it more relevant late game as you could still hold one while a backpack and linen sack are equipped at the cost of a lantern or shield.

Also, carrying populated skeps should just be done in your offhand as well, but you also cannot use you main hand until you put it down or drop it.

I think this would end up being too confusing for many players, and the middle of combat really isn't the time to be figuring out that switching to a shield drops the handbasket and all its contents. More likely, players will just end up skipping the handbasket in most cases, so they don't have to choose between having a light, having extra protection, or having more inventory, which ends up making the inventory issues stated above even worse.

Similar case for the skep. Sure, they really only need to be transported once, but it's not unusual for players to need to transport them over quite a distance to get them back to base. Having to drop the skep or set it down every time the player wants/needs to do something else along the way is going to be rather frustrating, especially if the player is trying to travel at night.

  • Like 2
Posted
On 2/17/2026 at 3:35 PM, LadyWYT said:

It's an interesting concept, and I think it would work well as a mod, but not so much for the vanilla game. When it comes to inventory, there tend to be several complaints about the current system being too restrictive, so I don't think restricting inventory further like this is going to make very many players happy. Sure, the number of slots per bag could be greatly increased, but then that's inviting the opposite question of...just how much stuff should the player be able to fit in one bag? Yes, the current system waives some realism in favor of player convenience, hence why it's possible to shove a few stacks of rocks and ore into a single bag, however, the bags are also fairly limited on slots or otherwise restricted on the item types they can carry, so it ends up balancing out.

Overall, I think for a system like this to actually work in a way that satisfies most players while retaining the game's balance, the bags would have to have their available storage slots increased significantly, at the cost of each individual bag becoming more expensive to craft as a result.

I think this would end up being too confusing for many players, and the middle of combat really isn't the time to be figuring out that switching to a shield drops the handbasket and all its contents. More likely, players will just end up skipping the handbasket in most cases, so they don't have to choose between having a light, having extra protection, or having more inventory, which ends up making the inventory issues stated above even worse.

Similar case for the skep. Sure, they really only need to be transported once, but it's not unusual for players to need to transport them over quite a distance to get them back to base. Having to drop the skep or set it down every time the player wants/needs to do something else along the way is going to be rather frustrating, especially if the player is trying to travel at night.

I meant the handbasket falls to the ground and acts like a chest, as they do in the new update. You can just ctrl+click it to pick it back up again. Spilling the contents on the floor would be way too infuriating. Once you get the hunter backpack it will have more regular inventory slots than the basket anyway so most people wouldn't use the handbasket anymore unless they are carrying building materials around their base or foraging in the daytime.

I guess people already have a hard enough time getting bees and full animal traps back to their base, so making it even harder wouldn't be a great change. I guess I just got lucky in my worlds where bees and chickens were within a days walk. Still, the current system of awkwardly ctrl+scrolling to your backpack slots to carry/place them is very confusing to new players, just carrying them in your offhand would make so much more sense. Maybe if they add more uses for the bag bar in the future it would make sense to keep it, but I hate the extra UI element that is always on screen but almost never used.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.