samogitia Posted February 19 Report Posted February 19 With fishing coming in 1.22 i got realy excited, but then realised it means spending time near or on top of vintage story bodies of water. Which in my opinion isnt very pleasant to be around. And only issue for me is they are way to deep. Any bigger lake is usually almost vertical or just straight up drop of into abyss. Usually there is no shoreline to wander around. Oceans somehow is even scarier. With how big they are, especialy if you play with lower landcover, even 500 block wide slow descent to y20 wouldnt feel out of place. I just wish we had 5-7 block deep shoreline with fishes and corals etc to be rafting around and fishing. 4
LadyWYT Posted February 19 Report Posted February 19 I wouldn't mind some shallower shorelines as an option for beach areas. I'd throw tide pools into the mix for ocean shores, though I'm not sure how feasible such a thing would be. It probably wouldn't be the most realistic thing, since I mean...probably not really possible to code realistic tide. 1
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