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Alter/Remove Underground Ambience Music?


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Posted

I was hoping to find out if theres a pre-existing mod, or even just some way to manually mod my own game to prevent the underground music trigger from well, triggering. I have a rather large quad-cellar that constantly cuts off the nice vintage story tunes and instead plays spooky stuff that isnt befitting the mood in aforementioned cellar. I really like the games music, so I tend to have it set to play often, or very often. Any help would be greatly appreciated!

Extra details:
Cellar is above sea level, and is valid by using the Chiseled Block Retention mod
Fully lit up with no spawnable areas, and well within a stable region

2026-02-25_14-24-24.png

Posted

I don't know of a mod like that, but one thing I've had success with doing in my builds is digging a one block shaft to the surface and sealing it off with trapdoors. That lets in sunlight and prevents the game from treating the space as a cave, with at most slight penalties on the effectiveness of a cellar. 

I do wish the game had better logic for differentiating caves from intentional builds like this one. 

Posted
22 hours ago, N8r said:

I was hoping to find out if theres a pre-existing mod, or even just some way to manually mod my own game to prevent the underground music trigger from well, triggering. I have a rather large quad-cellar that constantly cuts off the nice vintage story tunes and instead plays spooky stuff that isnt befitting the mood in aforementioned cellar. I really like the games music, so I tend to have it set to play often, or very often. Any help would be greatly appreciated!

I have the same problem too, always pissed me off when I grab or put food down there, we go from cheerful toons to single note keys and drifter ptsd.  

  • 3 weeks later...
Posted
54 minutes ago, N8r said:

I bring some good news! Some absolutely cracked fella made a mod not too long ago to cover this exact issue. I was ecstatic to find it, and now this post can finally be wrapped up

@Slam@williams_482

https://mods.vintagestory.at/show/mod/44172

It’s almost what I’m looking for, however I was hoping it only applies when I’m in a cellar, or an underground room, not while I’m in a cave, especially since I started a new run with disabled prospecting for nearby ores, forcing me into caves.

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