N8r Posted February 25 Report Posted February 25 I was hoping to find out if theres a pre-existing mod, or even just some way to manually mod my own game to prevent the underground music trigger from well, triggering. I have a rather large quad-cellar that constantly cuts off the nice vintage story tunes and instead plays spooky stuff that isnt befitting the mood in aforementioned cellar. I really like the games music, so I tend to have it set to play often, or very often. Any help would be greatly appreciated! Extra details: Cellar is above sea level, and is valid by using the Chiseled Block Retention mod Fully lit up with no spawnable areas, and well within a stable region
williams_482 Posted February 26 Report Posted February 26 I don't know of a mod like that, but one thing I've had success with doing in my builds is digging a one block shaft to the surface and sealing it off with trapdoors. That lets in sunlight and prevents the game from treating the space as a cave, with at most slight penalties on the effectiveness of a cellar. I do wish the game had better logic for differentiating caves from intentional builds like this one.
Slam Posted February 26 Report Posted February 26 22 hours ago, N8r said: I was hoping to find out if theres a pre-existing mod, or even just some way to manually mod my own game to prevent the underground music trigger from well, triggering. I have a rather large quad-cellar that constantly cuts off the nice vintage story tunes and instead plays spooky stuff that isnt befitting the mood in aforementioned cellar. I really like the games music, so I tend to have it set to play often, or very often. Any help would be greatly appreciated! I have the same problem too, always pissed me off when I grab or put food down there, we go from cheerful toons to single note keys and drifter ptsd.
Solution N8r Posted March 19 Author Solution Report Posted March 19 I bring some good news! Some absolutely cracked fella made a mod not too long ago to cover this exact issue. I was ecstatic to find it, and now this post can finally be wrapped up @Slam@williams_482 https://mods.vintagestory.at/show/mod/44172 1 1
Slam Posted March 19 Report Posted March 19 54 minutes ago, N8r said: I bring some good news! Some absolutely cracked fella made a mod not too long ago to cover this exact issue. I was ecstatic to find it, and now this post can finally be wrapped up @Slam@williams_482 https://mods.vintagestory.at/show/mod/44172 It’s almost what I’m looking for, however I was hoping it only applies when I’m in a cellar, or an underground room, not while I’m in a cave, especially since I started a new run with disabled prospecting for nearby ores, forcing me into caves.
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