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Everything posted by williams_482
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What do you mean by them not "really" being deserts? What are you expecting which isn't there, or vice versa?
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The 50% chance is when the animal enters the trap. If you have a trap with the animal inside, that 50% die roll has already succeeded and you should be able to pick up the trap and relocate the animal with no further chance of escape. Did you have the open backpack slot active when you picked up the trap? You can select which backpack slot is active by pressing sprint (usually CRTL) and 1, 2, 3, or 4 , then whatever backpack slot object you pick up will go to that slot. It sounds like you might be picking up the basket in a normal hotbar slot. Instead of moving the item to an empty backpack slot or simply failing to pick it up, the game is releasing the animal and allowing you to pick up an item (a reed basket trap) that fits in a regular inventory or hotbar slot.
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2 leftover what?
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How can random/pseudorandom crosshair drift ever be a "neutral" aspect of the shooting process? It seems obvious to me that it's a bad thing and to be avoided, assuming you are trying to hit a target. Leaving out a zero-drift grace period doesn't encourage learning to live with the random drift so much as it encourages absolutely perfect release timing: You want to hit a difficult target? Better release the arrow the instant it's at full draw. What is the counterplay to deal with crosshair drift in your model? Using a predictable oscillating drift and timing when the crosshair is going to drift across the target? I agree that lighter bows should have longer grace periods, scaling with arrow speed and damage. You should be able to kill rabbits with a bow that gives you a couple seconds of aiming time before crosshair drift begins, while the strongest bows only give you the half second after full draw. I wasn't clear enough, but 1L of wine is what I had in mind. That's enough to be disruptive without being totally hopeless.
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Crosshair drift with a bow is realistic because holding a bow (especially a war bow, for which an 80-100 lb draw weight would have been pretty normal) at full draw for any length of time is difficult and exhausting. This is an area where moviemakers treating bows like firearms really messes with our perception of how they functioned: no premodern general would have had his troops draw their bows and just stand there until he thinks it's the perfect time to shoot, and nobody was holding prisoners at arrow-point with a drawn bow. I think a realistic implementation of crosshair behavior when firing a bow would be something like this: - As the bow is drawn, the crosshair starts quite large and shrinks down to a simple cross as the bow is drawn to maximum. If the arrow is released early, it will be affected by random shot drift proportional to the size of the crosshair, same as in the game right now. - Once the bow is fully drawn and the crosshair is at it's minimum size, their is a brief period (perhaps half a second) with no crosshair drift at all. After that grace period has elapsed, the crosshair begins a slow random drift which accelerates over several seconds, capping out at the drift speed you currently get from drinking wine. - If we had a stamina/exertion mechanic which was more visible than the current satiety drain, keeping the bow drawn would tax it heavily. Eventually (not sure exactly how soon, maybe after 10 seconds?) the player would be forced to either retract the bow or release the arrow. - An arrow from a fully drawn bow will not experience any shot drift. It will fly true in the direction of the crosshair. All in all, this incentivizes firing arrows just after the bow is at full draw for maximum accuracy. Both timing and (especially) aim become areas where player skill really matters, as you'll want to have a very good idea of where you are shooting before actually drawing the bow. It also creates a very easy metric to differentiate stronger bows (and perhaps stronger classes). A light bow of the sort usually used for hunting would have a much longer grace period before the crosshair begins to move about, while a longbow or recurve would have a tight tolerance and demand a quick release to preserve accuracy.
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These actually exist. They are quite rare and they don't damage structures, but they do damage the player.
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Of course a locust nest would generate down here (Story spoilers)
williams_482 replied to Jacsmac's topic in Discussion
It is odd that you are getting spawns there. I've never seen or heard of that happening before. -
Of course a locust nest would generate down here (Story spoilers)
williams_482 replied to Jacsmac's topic in Discussion
Thats a "swap into creative, break the spikes, swap back" situation if ever there was one. Mean. -
Most people don't appreciate being implicitly compared to a 9 year old. People especially don't appreciate being told that you are dealing with their emotional responses using techniques that you also use to deal with your 9 year old. I wasn't involved in this part of the conversation, but I read that and immediately expected an unfavorable response. The pigeon comment is the same deal. Whatever the intent, it reads as if you are comparing the other person to a pigeon. That's pretty insulting. There's also a strong undercurrent of "your response is emotional, thus your conclusion is wrong" in those posts. All of our responses to this are based in emotional reactions to facts, and "this doesn't really bother me" is no more inherently right or wrong than "this feels really bad and makes me uncomfortable." I don't think you're trying to be dismissive and abrasive, but it does read that way.
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Large crucible for late game copper processing
williams_482 replied to sikoninien's topic in Suggestions
Prior to the accelerated cooling times in the latest update, this was true. In 1.22 though I've noticed that I need to finish cooking copper with something hotter than brown coal just to make sure that it stays pourable long enough to fill 25 ingot moulds. -
Large crucible for late game copper processing
williams_482 replied to sikoninien's topic in Suggestions
Quicklime is the other one that's a pain to cook over a fire and doesn't give any vanilla alternatives. There are various mods out there that allow custom lime kiln structures, or cooking lime in a bloomery. I use one of the later and am happy with it. Hopefully something along those lines makes it into the base game soon. -
Here's what's happening, over and over again in cycles: - Person #1 comes in here with an angry take about Maltiez that is based on misunderstanding a technical term, or simply factually incorrect information. - Some people in what we'll call group #2 respond to them, clarifying the misunderstanding or correcting the incorrect information. - Some other people in group #3 accuse the people in group #2 of making pointless pedantic arguments in Maltiez's favor. Most members of group #3 are well aware of the facts of the case, and have come to an informed judgement that they feel Maltiez should be fired. That's totally legitimate! This is a highly subjective thing and we can all agree on the facts and come to different conclusions, and there's plenty of argumentitive ground to be worked over that doesn't contest established facts. Person #1 does does not have all the facts! If they're going to come to an informed judgement themselves, they need to have those facts! It seems to me (from my inevitably biased perspective) that group #3 disagrees with this position, purely on the ground that person #1 already agrees with group #3, and they feel the important thing is not person #1 making an informed judgement, but person #1 continuing to agree with group #3. This is a complicated, technical issue and the facts are relevant. There is also a large subjective component and plenty of people are going to disagree on those grounds. Can we stick to informing people of those facts and arguing about the subjective aspects here?
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How do you set up these networks?
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The irony of this thread showing up when it did adds some delightful levity to this whole crazy kerfuffle. I am very grateful for it.
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Short and sweet: - There is not and was not malware in the base game - A notable mod developer secretly placed code in some of their mods which would cause the game to crash if the player joined a multiplayer server while using certain other mods. That is the full extent of the malware you've heard about. - The mod the crash code was targeting was a notorious cheat mod, but it would also crash when using a few other legitimate mods. - After this mod developer put in that crash code but before anything was publicly known about it, they were hired to work on the game directly. - When this came to light, the mod developer behaved very poorly. - This modder had told other developers at Anego what they had done (unclear how clearly or completely), and Tyrone said in his statement that he and the other developers should have realized that there was a problem and taken action. - Anego has now taken actions to make sure this mod developer no longer has access to their mods and cannot put malware in them. This developer also does not have direct access to the base game code, and anything they do will be watched carefully. However, they have not been fired. - At this stage, most of the controversy is over if this mod developer should have been fired.
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If this is true, then I agree he should be fired. If Anego believe that to be true, then I think less of them for not firing him. Is that true? I don't know. None of us really do, although I'm sure some have a better sense than others (and I fall squarely in the "others" category). This is well outside the realm of facts (which are pretty well established) and forward-looking risk assessments (which seem clean), and becomes a question of character judgement. I can't fault anyone for their own assessment there.
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The fire is out. The dev team know that, and the chunk of the community that's been paying attention and understands the technical side of this knows that. There is no longer a fire, and the person who set the fire is not in a position where they can set more fires. The problem is that because they haven't been, well, fired, not everyone actually believes that. The dev team are a group of programmers who know a lot more about how to make a video game than how to best quiet an angry mob. From a cold blooded business first perspective they are surely making a mistake in retaining him, because the angry mob wants heads to roll and can make quite a lot of noise until that happens. In short, they are unwilling to sacrifice a person who they know personally, who made a mistake they are surely not pleased with, but who they judge to be a useful contributor to the game that everyone at Anego cares an awful lot about, on the whims of an angry mob who know far less about the details of this situation than they do.
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Yes, but engaging in a back and forth "I block you, you circumvent me, repeat" battle with a modder who is making money off their cheat mod doesn't really accomplish anything. It's just a commitment to spend unending unpaid hours to make sure that the cheat mod *sometimes* doesn't work. Simply obfuscating code is a pretty minor roadblock for a human committed to figuring out how it works (AI tools make this even easier), but it does make it almost impossible for a conventional program to differentiate between legitimate and illegitimate mod code. Maltiez's crash code did, for a time, completely shut that mod down. The mod author didn't know what the problem was, where it came from, or how to solve it because they didn't know where to look (If this had been a dedicated anti-cheat mod, it would be the obvious place to start) and the crash code very deliberately pointed them in misleading directions. Evidently they spent enough time trying and failing to diagnose the problem that they gave up, which is exactly what Maltiez was going for.
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This keeps being said. It sounds nice, but it's not really accurate. First off, to be completely clear, the correct thing for Maltiez to do was nothing. Do not to attempt to engage in vigilante justice. He did it anyway, and it worked, before spiraling into this clusterfuck several months later. A useful lesson in why this was a bad idea, because even the "success" turned disastrous because of an entirely unsurprising human error. However, given that Maltiez was foolishly committed to taking down this cheat mod, trying to create a separate mod specifically for that purpose would not have worked. Maltiez's solution was effective only because it was secret and well hidden in very popular mods. A server mod which openly claims to target this cheat mod would have been quickly identified and trivially circumvented by the cheat mod author. Likewise, a detection method more precise than checking how much code was obfuscated wasn't technically possible either: It's really difficult to programmatically determine what this cheat mod was doing in blocks of obfuscated code, doubly so because the cheat mod author was perfectly willing and able to make adjustments whenever someone did figure out how to target it. This is the environment we live in. As nice as it would be to claim there was a better way to achieve the same ends, there really wasn't. The same openness and modability that contributes to Vintage Story's success also makes it incredibly difficult to combat undesirable mods through purely technical means. There's a reason Anego didn't do anything more involved than ban the mod maker and ask them to stop. The next plausible step for them to consider was probably legal action, which is risky enough that it may not have been worth it. So was Maltiez wrong to do this? Absolutely. Could they have accomplished the same thing through less underhanded means? No, probably not.
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Apologies if this is an impertinent question, but how has this hurt you or interfered with your ability to hang out with your friends? So much of this talk is about optics mostly for lack of anything else to go over. The only unresolved aspect at this stage is Vintage Story's reputation: there is no longer any malware in play, that malware had an extremely limited and difficult to identify impact on legitimate users, and there is no danger of more malware coming from this developer via mods or Vintage Story itself.
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I'm guessing this is the video being referenced? To be honest, I'm reasonably impressed that this is the video that seems to have gained traction. It's still a reaction video and misses some details (such as the very vague reference to "mods that it didn't like", or anything about the timeline of the malware happened and when Maltiez began working for Anego), but you are right that it isn't overtly sensationalized in any way. Well done. I do note, though, that this post went up on September 2. The situation had been public for at most a day and a half when it was posted, probably less (although Youtube is not so kind as to provide a posting time). Firing someone less than a day and a half after people on the internet got angry about something relatively complex might have been the optimal move purely from a business perspective, but wow, it's a big decision to make that fast, and if you don't have all the answers already, taking premature action has serious risks too. Now we're two days later, and this is still the most readily available video on the topic. How much difference would firing this guy today, or yesterday, have actually made to videos that were already out and gaining traction? That's a serious question, because I'm sure there are PR people out there with real training who could give a reasonable answer.
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The big question for them at this stage, and every proceeding stage after they had established the facts and taken a moment to think about it, is this: Does firing this guy actually change the story in a meaningful way? Or is it really just an extra detail thrown in under the "Vintage Story Developer did MALWARE!!!!" headline which won't change the tone or takeaway of videos crafted primarily to be sensationalist clickbait? Call my cynical, but in this media environment I don't think the reality or the follow through matters much at all relative to first impressions, and no <1K subscriber channel is suddenly getting 50K views by being nuanced and reasonable.