Slam
Vintarian-
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I’m not smart at all, and what I’m saying could be pointless, but can you, like use the green to protect the tree while it’s young, then remove afterwords so it can vernile?
- 6 replies
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- fruit trees
- gameplay
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Despite every one saying it serves no point, or not a good idea, counter argument, I like salami, I feel like what being proposed feels like alcohol, not really worth it aside for aqua Verta, but I still make it because it’s silly, it give a reason to build more stuff, like a brewery, or a bar.
- 92 replies
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Meat.
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I’ve already addressed this, they would only do it if they were actively chasing the player. They’re ai would need to be change since currently they can sense you through walls. The other block game already does something similar-ish as well, which was already brought up with ability for drifters and what not to break down doors. Zombies In the other block can break down doors in hard mode, but it very rare since they would already have to know they’re target is behind said door.
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Maybe, a potential idea, the monsters are kinda glitchy during a temporal storm, blinking in and out of existence, what if they could “glitch” their way through blocks. This would be slow, and leave them venerable. something like this would require some changes to their ai, such as not knowing where you are all the time, and would only do this while actively chasing the player (talking to you drifting with their head in the door) to allow players to still “hide” during temporal storms or night.
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Yes. guess we’re ending theses like letters - Slam0602
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This reminds me to ask, though I think I remember seeing it somewhere… do grafts retain their individual temperature resistance regardless of the base tree, or have the same resistance on base fruit tree. I believe I remember it being individual, and I’m sure as I’m writing this the answer on the wiki, but… eh.
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I was thinking about that, I guess you could put a temporal gear nearby though, and if focused on picking up your stuff after you died, what if there’s another player, if one dies either the rest of bandits are easy pickings cuz they’re distracted picking stuff up, or they don’t pick stuff back up, and the player return with little loss. I guess the best way to go about it is to give bandits roles, at minimum, thief’s and muscle’s. Thief's would focus on taking pot shots, looting downed/dead player (grabbing gears and weapons, food, leaving tools, backpacks, and blocks) and packing up camp. Muscle’s focuses on staying in your face, and not letting you get to the thief’s.
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Yeah, that’s roughly how long it took support to help me. Hope this issue gets resolved for you dude.
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Pickled version for fruits, that sounds nice, perhaps they could keep very well while in inventory, but less effective when stored in cellars? Edit - Didn’t see MKmoose post, guess we had pretty much the same idea though.
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This man’s a legend.
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At the same time though, steam power could give us A/C in VINTAGE STORY. If steam power isn’t like brewing alcohol, where it just a giant water boiler that has to be place next to the steam engine, and instead used piping to transport water you could heat water using a water boiler, or natural hot spring (or cool water with Mechanical Refrigeration System) and plum it in areas you want to keep warm. so, uh yeah, “early steam power” could give us ADVANCE A/C SYSTEMS in VINTAGE STORY. If this is interesting at all, I’ve made a post about water pumps and pipes Here which goes over a few uses they could have in Vintage Story including “A/C”
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I was thinking of that, and chutes, and I was a little dumb. I thought chutes were much more expensive but no, just an ingot per block, still, my “small” pipes would be a way to move water upwards, and could be put inside blocks or up agist a block, and will be more efficient ingot per block ratio.
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I might be crazy, but you might be able to set the ingot recipe to the 9 arrow heads, but still place it halve hammer, that might still “smash” the ingot flat, and it’d be like making chains, though I don’t know, if this does work, if it’d useful or not.