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Slam

Vintarian
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  1. This reminds me to ask, though I think I remember seeing it somewhere… do grafts retain their individual temperature resistance regardless of the base tree, or have the same resistance on base fruit tree. I believe I remember it being individual, and I’m sure as I’m writing this the answer on the wiki, but… eh.
  2. I was thinking about that, I guess you could put a temporal gear nearby though, and if focused on picking up your stuff after you died, what if there’s another player, if one dies either the rest of bandits are easy pickings cuz they’re distracted picking stuff up, or they don’t pick stuff back up, and the player return with little loss. I guess the best way to go about it is to give bandits roles, at minimum, thief’s and muscle’s. Thief's would focus on taking pot shots, looting downed/dead player (grabbing gears and weapons, food, leaving tools, backpacks, and blocks) and packing up camp. Muscle’s focuses on staying in your face, and not letting you get to the thief’s.
  3. Yeah, that’s roughly how long it took support to help me. Hope this issue gets resolved for you dude.
  4. I feel my hands cramping already looking at that chisels work, guess it’d be less bad with mods but still. It’s so nice though… so pretty…
  5. Pickled version for fruits, that sounds nice, perhaps they could keep very well while in inventory, but less effective when stored in cellars? Edit - Didn’t see MKmoose post, guess we had pretty much the same idea though.
  6. At the same time though, steam power could give us A/C in VINTAGE STORY. If steam power isn’t like brewing alcohol, where it just a giant water boiler that has to be place next to the steam engine, and instead used piping to transport water you could heat water using a water boiler, or natural hot spring (or cool water with Mechanical Refrigeration System) and plum it in areas you want to keep warm. so, uh yeah, “early steam power” could give us ADVANCE A/C SYSTEMS in VINTAGE STORY. If this is interesting at all, I’ve made a post about water pumps and pipes Here which goes over a few uses they could have in Vintage Story including “A/C”
  7. I was thinking of that, and chutes, and I was a little dumb. I thought chutes were much more expensive but no, just an ingot per block, still, my “small” pipes would be a way to move water upwards, and could be put inside blocks or up agist a block, and will be more efficient ingot per block ratio.
  8. I might be crazy, but you might be able to set the ingot recipe to the 9 arrow heads, but still place it halve hammer, that might still “smash” the ingot flat, and it’d be like making chains, though I don’t know, if this does work, if it’d useful or not.
  9. That would’ve been nice to know a long, long time ago… lol.
  10. A system to move water via manual and automated pumps. Got the idea when commenting on Mechanical Refrigeration system, pumps would allow you to transport water short distances, and also carry the temperature in said water. Uses Water drip pipes, -Used to water multiple crops at once -High power maintain a high moisture level — Moisture can be higher then regular irrigation -More pipes require more power/time to maintain that moisture Heating/cooling - Using Mechanical Refrigeration system to move hot/cold water, which can be moved around to heat or cool your base - Could be used in cellars to make them stay cooler in warmer seasons Transporting water source blocks (for niches/wilderness survival players) -Self explanatory
  11. This would serve multiple purposes then just “ice box” we talking about an A/C unit and a heater. I wouldn’t have to light a fire every time I go inside during winter, and if overheating ever exists, it’d deal with that too. An important thing is that the “A/C unit” heating and cooling should be piped around, via water, as to A not get in the way of builds, and B, wouldn’t need a power source on site ie windmill/waterwheel. now how realistic is pumping water in the 1300s is? Dunno, but I mean if a commoner is smart enough to make aqua vitae, using boilers and condensers, and make windmill and automation using copper scutes, then they probably are smart enough to make an automated pump, and some water pipes. anyway I love this, and I would kill a drifter in real life for this.
  12. Large gears should be place on top but also on bottom, as @LadyWYT explained By added power to the edge of the large gear, its power is increase by 10 times if I remembering correctly, but 10 times slower. This is important as everything cost power, including the axles that “move” the power. So for exslample 1 axle cost 1 power, by adding power to the edge of the gear and moving though the middle, each axle effectively only cost 0.1 power. You would then connect the power to another large gear to the middle, and transfer it to the edge would return it to its 1x power 1x speed. I’ma be honest though, this is nerd stuff, I have 60% powered windmill with no large gear and it powers my helve hammer fine most of the time. Though I can see it’s uses for example you could use the gear to transfer power to the middle and other edge and run, for example, two quarns, the slower one where you just dump stuff you don’t need grinded rn, but in the future, and a general purpose one where you might not want to grind down your entire batch, like grain, or iron.
  13. Man, I thought it was made up but that’s what I would’ve imaged it ment.
  14. Unrelated but new favorite word, no idea what it means but it’s sounds funny. This is why, if LadyWYT and Maelstrom were to fight, Maelstrom would barely win as while LadyWYT is like the nicest/helpful person on the forums. Maelstrom will say the sillyist thing, and still make sense. Not to say LadyWYT doesn’t know how to make a good joke, but come on “Skulduggery” lol.
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