Josiah Gibbonson Posted February 27 Report Posted February 27 ...To Homo Sapians mode specifically at the very least. I get that in the regular game for lore reasons we arent supposed to technically be "human" or something of the like, but homo sapiens mode removes lore stuff and specifically states we're "the first humans", so it seems to me it would make sense. I know it's probably suggested a lot though >->
Dark Thoughts Posted February 27 Report Posted February 27 Imo they should just add a world setting for lore / non lore character creation features, and then show a species drop down menu to choose humans or seraphs - or even just add more options to the character creation if the world config is enabled. There's already a pretty big demand for custom species in the moddb anyway, so maybe open that up even further with more character creation options, or at least better moddability. That's definitely an aspect where I think Hytale has an edge, despite the lack of color normalization on their clothes. But even just the biological body part options would be a cool feature.
LadyWYT Posted February 27 Report Posted February 27 I think it makes more sense to just leave it to the modded realm. Homo Sapiens isn't the game mode that Vintage Story is developed around, and just there as a nice option for those who want pure realistic survival only. In the lore, the player characters are not human, hence why they have odd colored skin, eyes, and hair. If human tones existed in Homo Sapiens only, it might be fine for that mode but cause friction for the rest of the game when players wonder why they can't have those options in standard play. There's also the factor of...Homo Sapiens mode is just the standard gameplay with the lore content disabled. Given that the player can easily disable the lore content themselves in the options at world creation, or via console command after, that introduces the new problem of how to handle those color options when the player tampers with such settings. 7 minutes ago, Dark Thoughts said: Imo they should just add a world setting for lore / non lore character creation features, and then show a species drop down menu to choose humans or seraphs - or even just add more options to the character creation if the world config is enabled. There's already a pretty big demand for custom species in the moddb anyway, so maybe open that up even further with more character creation options, or at least better moddability. That's definitely an aspect where I think Hytale has an edge, despite the lack of color normalization on their clothes. But even just the biological body part options would be a cool feature. Not really an option without rewriting the entire game story, as well as the setting. It's better suited for a different game, with a setting to support such, or otherwise handled by mods so players can add whatever they want.
Josiah Gibbonson Posted February 27 Author Report Posted February 27 32 minutes ago, LadyWYT said: There's also the factor of...Homo Sapiens mode is just the standard gameplay with the lore content disabled I'd still argue they should add it for Homo-Sapians, as it does specify you play as "early humans" not their weird little lore creatures that for all extensive purposes are human aside from skin tone
LadyWYT Posted February 28 Report Posted February 28 35 minutes ago, Josiah Gibbonson said: I'd still argue they should add it for Homo-Sapians, as it does specify you play as "early humans" not their weird little lore creatures that for all extensive purposes are human aside from skin tone Sure, but it still brings up the issue of players wondering why certain cosmetic options are available in one game mode but not the other. It also makes things complicated for players who decide to enable/disable lore content mid-playthrough, for whatever reason. If they started in Homo Sapiens and decided they wanted to play the story content without starting a new world, they probably won't appreciate having their character turn blue all of a sudden. Likewise, those that want to play with lore enabled but don't like the seraph options aren't going to be pleased when they aren't able to select more natural tones. The options could, of course, just be enabled for everyone regardless of game mode, however, that doesn't track with the lore set forth for the game, which isn't ideal since it decreases the quality of the story. There'd absolutely have to be a few rewrites, since the strange physical characteristics of seraphs are directly mentioned on more than one occasion.
Dark Thoughts Posted February 28 Report Posted February 28 1 hour ago, LadyWYT said: Not really an option without rewriting the entire game story, as well as the setting. It's better suited for a different game, with a setting to support such, or otherwise handled by mods so players can add whatever they want. The game isn't exclusive to its lore content. Otherwise they wouldn't have added Homo Sapiens mode / the option to disable lore content either. The game is clearly meant to be flexible to someone's personal play style & preferences. 8 minutes ago, LadyWYT said: The options could, of course, just be enabled for everyone regardless of game mode, however, that doesn't track with the lore set forth for the game, which isn't ideal since it decreases the quality of the story. Respectfully: Who gives a F? The settings option would already make it clear that it is not lore friendly and you do not have to go for it, if it somehow bothers you this much. I genuine don't see how a chosen option someone goes for would decrease the quality of anything, when it is a personal choice to make in the first place. 1
Josiah Gibbonson Posted February 28 Author Report Posted February 28 I never really played the game and thought to myself "Hey, you know what would actively make this a worse experience? If I could be an actual skin color that doesn't make me look so incredibly pale that I haven't gone outside in years!" If they're gonna force us to be Seraphs, at least make them more visually distinct than humans on something other than skin color. You mention physical characteristics that I don't get translated to at all during gameplay
Loosebearings Posted March 1 Report Posted March 1 I wouldn't mind some less harsh non-blue colours, human-like or not.
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