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Loosebearings

Vintarian
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Copper Caster

Copper Caster (5/9)

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  1. I'm able to smith copper and bronze completely fine. It seems to be around 550-600 degrees that you have to reheat it. I also run linux and so far I see no difference as to when I used windows.
  2. Is there a command to make days longer? I'd like to make them 72 minutes long, so one in game hour is 3 minutes instead of 2. Would this mess up an existing world and will hunger automatically be adjusted or will I have to change hunger manually?
  3. I've always found it a bit boring how predictable the weather is, so I'm all for having a little bit of variation. You'd actually have to look at the temperature and do some math to see if it's worth the risk or not instead of just memorizing the day to plant each crop. I don't see any reason not to add diseases hitting monocrops too, as long as it's fairly easy to avoid with proper planning and it happens slow enough to give a player warning before their whole harvest is destroyed. Right now there's really no reason to plant more than just the same 3 types of crops each year for each nutrient type, though having more crops have different uses than just eating could help give a reason to plant different crops e.g flax for fibers and fennel for bait.
  4. You can use the /db prune [threshold] command to delete already generated chunks. The threshold value is how many blocks need to be altered by the player to keep the chunk, i.e if you set it to 5, then if you've placed more than 5 blocks in that chuck then it wont be regenerated.
  5. I wanted to add some mods to an existing world that require new chunks to be generated. I was wondering if anyone has had any issues with using the prune command and whats a good block alteration amount to set?
  6. https://mods.vintagestory.at/vsairshipmod I've been having a lot of fun with this mod. It seems fairly balanced, though I rarely play multiplayer outside of just 1 or 2 friends, so it might be different on the economy of a large server.
  7. I think it would be cool to see different surface finishes that could be applied to each different metal. Such as a blackened or blued finish to iron/steel, different colored oxides and surface rusts. Maybe we could use the grinding wheel to give pieces a bright, shiny look? There could also be dyes and paints for a more colorful look to the armor.
  8. In spring I like to plant my crops and harvest berries and fruit trees. By the time summer rolls around all my farming related chores should be done. Its time to use the long days to explore, prospect, do a little mining and build without having to return to base or build a little shelter before I can really do anything. Also start some alcohol from the first harvest of grain/berries/fruit. Autumn is time to store the year's harvest, stock up the cellar and fill all my crock pots to last through winter. Winter is time to enjoy alcohol and do indoor chores like organize my chests, smelting any leftover ores and smithing a set of spare tools. Also a good time to do some mining and clear out those massive iron veins, it's not like shorter days matter underground.
  9. I do feel like there should be more points of interest to come across. After a while travel just feels slow and repetitive. The only structures you find are ruins which are mostly early game loot and traders, which while useful I feel most players don't even interact with them very much outside of treasure hunters or for decorative blocks. The only thing I would be excited to find while traveling would be limestone, though once you find one limestone biome you have enough for hundreds of hours of gameplay. I would like some more grand ruins, though mods provide that. I think an update to world gen would help make travel more interesting, with more varied plains and mountains. Rivers are something I think would help, and possibly ruins could be more common along rivers representing communities growing alongside them for easy access to water. It would also give the player something to follow while exploring or if rivers are big enough, a challenge to overcome.
  10. I hope we're able to create our own fish farms in ponds. Would be an amazing addition to any garden I build in the future
  11. The UK is just a test bed. Other countries are already following suite and companies will be happy to comply. Remember, it's never about the children.
  12. In my first world I settled down about 200 blocks from spawn in the first flat spot I found. Though after having to get though 5 and a half months of snowfall I like to explore a bit further south. I get to find different types of stone and wood to build my first house with and usually I'm close to 40 copper by the time I find a place I like.
  13. There are already backups.
  14. I meant the actual gear item. It's constantly spinning in your inventory and when dropped, and I believe the description mentions something about it turning as well. Though when you tie it to a string it suddenly stops.
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