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Loosebearings

Vintarian
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Copper Caster

Copper Caster (5/9)

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  1. In spring I like to plant my crops and harvest berries and fruit trees. By the time summer rolls around all my farming related chores should be done. Its time to use the long days to explore, prospect, do a little mining and build without having to return to base or build a little shelter before I can really do anything. Also start some alcohol from the first harvest of grain/berries/fruit. Autumn is time to store the year's harvest, stock up the cellar and fill all my crock pots to last through winter. Winter is time to enjoy alcohol and do indoor chores like organize my chests, smelting any leftover ores and smithing a set of spare tools. Also a good time to do some mining and clear out those massive iron veins, it's not like shorter days matter underground.
  2. I do feel like there should be more points of interest to come across. After a while travel just feels slow and repetitive. The only structures you find are ruins which are mostly early game loot and traders, which while useful I feel most players don't even interact with them very much outside of treasure hunters or for decorative blocks. The only thing I would be excited to find while traveling would be limestone, though once you find one limestone biome you have enough for hundreds of hours of gameplay. I would like some more grand ruins, though mods provide that. I think an update to world gen would help make travel more interesting, with more varied plains and mountains. Rivers are something I think would help, and possibly ruins could be more common along rivers representing communities growing alongside them for easy access to water. It would also give the player something to follow while exploring or if rivers are big enough, a challenge to overcome.
  3. I hope we're able to create our own fish farms in ponds. Would be an amazing addition to any garden I build in the future
  4. The UK is just a test bed. Other countries are already following suite and companies will be happy to comply. Remember, it's never about the children.
  5. In my first world I settled down about 200 blocks from spawn in the first flat spot I found. Though after having to get though 5 and a half months of snowfall I like to explore a bit further south. I get to find different types of stone and wood to build my first house with and usually I'm close to 40 copper by the time I find a place I like.
  6. There are already backups.
  7. I meant the actual gear item. It's constantly spinning in your inventory and when dropped, and I believe the description mentions something about it turning as well. Though when you tie it to a string it suddenly stops.
  8. The question I'd ask is how you'd get the gear to stop spinning...
  9. I wouldn't mind some less harsh non-blue colours, human-like or not.
  10. The higher the range is then the further you can see surrounding ore nodes. The only reason to go lower is to make it more difficult to locate ore.
  11. I've done some testing, seems like rafts are roughly 200 blocks per minute, while sailboats are about 400 blocks per minute. I would've thought atleast the sailboat would've been faster than sprinting, but I guess not
  12. I see, looks like I'll just have to get a stopwatch and measure it the old fashioned way.
  13. you can dig a trench around a berry bush or crop and animals will walk into it on their own
  14. Does anyone know how fast rafts and sailboats are exactly?
  15. Ask a trader if they know any interesting areas, they'll point you in the right direction.
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