Blaiyze Posted February 28 Report Posted February 28 As the topic title suggests - I'm SO bloody tired of the minecraft like gaping holes pocking the landscape just waiting for a wayward Seraph to misstep or full send over a bush just to be swallowed up unexpectedly. Cardiac arrest ensues. I've tried looking for a mod but to no avail. Lord love a duck, I just want caves that spawn/generate in the SIDE of a mountain or hill! I find some occasionally but they're often not complete caves, meaning a portion of them remains open. For stone agers caves are the easiest starting base, but I -loathe- the holes in the ground. Perhaps there's a world gen setting that I'm missing? I do have a couple terrain mods (plains and valleys and watersheds) but as far as I can tell, the random pock mark caverns is vanilla, very much like that other block game. Just a rant. If there's a mod or some generation settings that could change this, I would love that. I just want to be able to run from danger without unintentionally disappearing into the void XD 3
LadyWYT Posted March 1 Report Posted March 1 To be fair though, some real life caves do be like that sometimes. The Marvel Cave(I think that was the name?) in Silver Dollar City has a huge drop from the opening to the cavern floor, and while it's interesting to see looking at the stairs leading down into the cave can make one quite dizzy. That being said, I wouldn't mind seeing the number of caves decrease a bit in exchange for the caves getting a little bigger and more interesting when they do occur. Or at least having some swaths of territory where caves are far less frequent. As it stands now, the caves aren't terrible, but there's several of them that are quite small and don't really go anywhere or contain anything useful. It's not bad to encounter a few from time to time, but since they occur quite frequently it makes it quite easy for the player to turn to ignoring them instead of wanting to explore them.
Blaiyze Posted March 1 Author Report Posted March 1 (edited) Oh for sure. I like some of the smaller dead end ones because those are the ones I turn into my stone age living quarters until I'm at point I can build a reasonable base. I'm just frustrated because finding a horizontal/mostly horizontal cave in the side of a mountain or hill is verrrrry slim, but finding a gaping maw of a chasm in the middle of a valley is super common - to the point that some valleys I would have loved to build in are useless. I like exploring the drop down caves too once I'm more established. Edited March 1 by Blaiyze
Broccoli Clock Posted March 1 Report Posted March 1 My personal favourite is the caves on the flat surface. With mountains you sort of at least expect some sort of geological f*ckery. Flat ground though, that should be safe. The number of times I've plummeted to my death due to a 3x3 being entirely hidden by bushes is far (far) more than the times I've done it at elevation. Those holes in flat plains are the equivalent of Vietcong traps!
Blaiyze Posted March 1 Author Report Posted March 1 6 hours ago, Broccoli Clock said: My personal favourite is the caves on the flat surface. With mountains you sort of at least expect some sort of geological f*ckery. Flat ground though, that should be safe. The number of times I've plummeted to my death due to a 3x3 being entirely hidden by bushes is far (far) more than the times I've done it at elevation. Those holes in flat plains are the equivalent of Vietcong traps! This is my exact frustration! Especially with the flat plains that have those bushes all over the place - they're beautiful, but SO many times I've been running from a bear/wolf that I wasn't prepared for, jumped over a bush and yeeted myself into a hole I didn't realize was there. I just want horizontal caves with entrances on the sides of mountains or hills with the occasional hole in flat terrain - there's too many holes IMO and not enough cave entrances where you'd expect them - in the side of mountains or large hills. Bear caves? In my most recent play I actually managed to find a little horizontal cave in the side of a hill! Perfect for a fledging Seraph living in the stone age lol.
Ravensblade Posted March 1 Report Posted March 1 (edited) I also searched for something to deal with the ground holes but found nothing. It's also annoying when hunting animals just get trapped in same random ground holes and run deep into caves. I tend to plug them up near my base, but their existence is just weird. I wouldn't mind if it was just same specific biomes, but the sinkholes are everywhere - forest, scrubs, plains, hills, gravel deserts. Edited March 1 by Ravensblade
Dark Thoughts Posted March 1 Report Posted March 1 31 minutes ago, Ravensblade said: I also searched for something to deal with the ground holes but found nothing. 5 seconds in: https://mods.vintagestory.at/cavetweaks https://mods.vintagestory.at/show/mod/31780
Blaiyze Posted March 1 Author Report Posted March 1 (edited) 2 hours ago, Dark Thoughts said: 5 seconds in: https://mods.vintagestory.at/cavetweaks https://mods.vintagestory.at/show/mod/31780 All of those tweak cave generation as in the internals of the caves themselves, not their surface entrance placement, which is the topic of this conversation. One is outdated hasn't been updated. I looked at all of those myself too, hence why I made this post. Edited March 1 by Blaiyze
Dark Thoughts Posted March 2 Report Posted March 2 57 minutes ago, Blaiyze said: All of those tweak cave generation as in the internals of the caves themselves, not their surface entrance placement, which is the topic of this conversation. One is outdated hasn't been updated. I looked at all of those myself too, hence why I made this post. There isn't really a special surface entrance placement. Cave gen simply exits where it hits the surface layers. So by modifying how caves generate you can change how the entrances appear on the surface - or rather don't appear. The "outdated" one specifically mentions less shafts, which is what the complaints were about, and the mod still worked as of 1.21.5, so chances are it still does in 1.22.6. I use plenty of mods that have not been updated for several versions.
Recommended Posts