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Waterworks


Tyron

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What's new this time? Let's see....

  • Water got a new texture, is now animated and I also played around with waves. I probably won't keep the waves, it feels kinda discomforting when a large part of your screen is wobbling around.


     
  • When starting a single player world, the game window shows the current server log entries, so you know what currently takes so long ;-)

    serverlog.png

     
  • Added collision detection for particles. Nothing super complicated or super fancy but quite neat to observe :)


     
  • Sunlight has now a range of 24 blocks, which looks really neat when you are about to exit a dark cave as you can see the sunlight already several blocks earlier.
     
  • Continue some more on the lighting system, various fixes, tweaks, cleanups as always

 


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