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The rust creatures invade your world through rifts. What if, during a temporal storm, you get summoned through a rift into their world. A world full of rust and devastation (wink wink), looking much akin to the (story location spoiler) 

Spoiler

Devastation

In which you enter a totally different world occupied by sprawling towers of rust reaching for the sky, buildings distorted and rusted away, leaving you to roam the streets, though it would be more like running away from the hordes of rust creatures that occupy this world. You would have a limited time in this rust-world to loot as much as you can, probably really good or rust-world exclusive resources, before being summoned back to your own world. Each temporal storm, you get summoned back to where you left off in the rust world. Sort of like playing two games at once. Maybe your inventory even changes...? A rust-world only inventory and a regular world inventory? Sort of like what happens in the aforementioned story location. 

I don't like how little stuff there is to do during a temporal storm... I wonder if it could be made more exciting. Or perhaps temporal storms can remain and this would be a totally different thing. I figured it would be insane to have two different games in one, one in the regular survival world, and one in a much more eldritch, perhaps slightly souls-like world. There would be a totally different progression path as a Seraph in the rust world, maybe making scrap tools exclusively to survive...? It would only be very short bursts that you would be in the rust world for, about how long a temp storm usually lasts for. 

How the lore would work with this... I have no clue. I thought it would be an insane idea, anyway. 

Feel free to take inspiration or build on this idea if you desire. 

  • Like 1
Posted (edited)
35 minutes ago, neskience said:

What if, during a temporal storm, you get summoned through a rift into their world. 

This has been suggested before and, for me, it's a definitely a no. Rather than repeat what I wrote before I'll just link it..

 

Edit: sorry, I see this is your first post, so welcome to the forums.. 🙂

Edited by Broccoli Clock
Posted

Welcome to the forums!

5 hours ago, neskience said:

How the lore would work with this... I have no clue. I thought it would be an insane idea, anyway. 

From a lore standpoint I don't think it's entirely out of the question for the player to visit the Rust World a time or two. However, if that turns out to be the case, it's something that I expect to happen as a specific story event, and not something that the player can just do casually.

For a casual thing that the player can do whenever they want...I think it works as a mod, but doesn't really make sense regarding the lore, nor is it something that I personally find very interesting. It feels too "videogamey" and there explicitly for the player's benefit and entertainment, rather than a clever feature built into the world. There's also something to be said for having some forces and things remain mysterious and outside the player's control. When there's no longer any mystery then there's no longer any room for imaginative speculation, and the things in question can grow stale rather quickly as a result.

 

5 hours ago, neskience said:

I figured it would be insane to have two different games in one, one in the regular survival world, and one in a much more eldritch, perhaps slightly souls-like world. There would be a totally different progression path as a Seraph in the rust world, maybe making scrap tools exclusively to survive...?

I think it's also worth noting that the reason some players turn the storms off is that they don't really like combat, and don't really like having such disruptions to their gameplay. As it stands, they can simply turn off the part of the game they don't really enjoy, or otherwise enable sleeping through storms to skip the ones they don't want to deal with. If the storms were essentially a "whole other game" then that would suggest the storms have lots of unique features and items, in which case players who turn that mechanic off will likely get upset over losing access to said content. If the storms don't have that kind of unique stuff though, then I don't think that's really fixing a problem as much as it is just changing who likes the storms versus who doesn't.

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