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Posted

I was walking through a Japanese garden a few months ago and as I always do I delighted at the moss gardens that are so often a feature of that kind of landscaping. And with the new moss being introduced in the new version it seems like a perfect opportunity bring up the notion of cultivating moss!

Mechanics wise it, like in real life, would be very much based on patience and careful upkeep.

1) Start by taking a cutting/sample of the moss with a knife, then place it on a suitable block (theoretically fertile ground).

2) Make sure the moss stays watered, the moisture level would need to remain at a relatively high level (say above 50% at all times) to encourage growth.

3) Over time, possibly weeks, if kept watered, the moss would have a chance to grow out to adjacent blocks, both fertile soil or not (moss does not care what it grows over if given enough times)

4) Repeat until you have the desired amount of moss covering an area, and if it grows over too much stuff, you'll need to scrape it off.

 

In this way you could have a moss garden, or if done inside or on top of a building would apply the moss layer onto everything, giving it that aged look.

 

What do folks think? I'm just really inspired by the addition to the game so it seems a shame not to be able to move it around in some way without creative (which I've tried and it is gorgeous)

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Posted

Having moss and vegetation in general grow on blocks adjacent to the ground, would be really cool I think, like cobblestone or stone walls.

Project Zomboid has this cool mechanic where walls will crack and vines and moss will start growing given time, iirc it started out as a mod but the devs liked it so much they implemented it into the game.

Since Vintage Story is a more creative-focused game however I could foresee people not wanting mechanics that changes the appearance of their builds though.. maybe if the moss grew really, really slowly? If it's entirely optional I think a lot of people would miss it. Overall I think it's an idea with potential, if implemented in a clever way, imagine a abandoned player structure, overgrown and covered in moss and vines. 😋

 

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Posted
13 minutes ago, Shoom said:

Since Vintage Story is a more creative-focused game however I could foresee people not wanting mechanics that changes the appearance of their builds though.. maybe if the moss grew really, really slowly? If it's entirely optional I think a lot of people would miss it. Overall I think it's an idea with potential, if implemented in a clever way, imagine a abandoned player structure, overgrown and covered in moss and vines

Yeah, that's what I'm thinking, which is why I implied making it something that takes a long time to happen. And it would only really happen in areas with a lot of rainfall too.

Nature is really good at finding a way if you leave it alone, and the idea of returning to an area after in-game years and finding it covered in moss with bushes & trees growing up around it just brings me a joy (I love seeing trees trying to grow through industrialised areas, fighting back against urbanisation)

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