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EnbyKaiju

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Everything posted by EnbyKaiju

  1. Keep inventory on is definitely my recommendation too. The game has enough punishment mechanics in place as it is, so even keeping your stuff upon death doesn't feel like you're making it too easy on yourself. Your armor still gets wrecked, your satiation/hit points get nerfed, and you have to run all the way back to do what you were doing. I play a tweaked Wilderness settings (all the danger levels/storms/gear uses/food are more difficult, but I keep the map & inventory on death) and it's more than enough challenge but not to rage-quit levels. Losing all your progress to death-camping mobs is why I stopped playing Ark all those years ago, so I learned not to get myself into that state again, haha.
  2. Not using BetterRuins. I think it's an amazing mod but I think it overdoes it on the loot & I like to struggle a bit more than that, lol. I'm just gonna carve the statues. Reckon I could chisel something pretty cute with marble & polished bauxite.
  3. I haven't found any cat statues, that might just be creative. However, I did find every single cat mask in tunnels under my town. Which just confirms the cat blessing. When I move on from here I'm definitely leaving a mannequin dressed up & in a cat mask in the house. edit: just checked, I think there's a clay figure cat, but I've yet to find one that actually drops or in a chest so who knows if I'll ever find one. What I'll probably do is carve a couple over the long winter and leave them all around the town. Abandon it to the kitties.
  4. The small homestead of Neko Machi (cat town), named after a natural rock formation overlooking the town that resembles a cat. As the next stage along my long-play (at least 360 days per historical period), also the mid point in my Survive/Contrive/Thrive adventure, I decided to set this bronze-early iron settlement during the Nara period of Japanese history. Set during the 8th century CE, the Nara period was a primarily agricultural period in Japanese history, where Shintoism was the primary religion and the capital of the nation moved to the Nara prefecture (somewhere I love to visit IRL). This was my attempt to capture a self-sustaining homestead or very small town during the period. With each building having a set purpose and being part of the nature without overtaking it. In the background are the watchtower (right), the Neko formation, and the Kura (storehouse) in the traditional Nara period style for storage of precious items that needed to be stored separately from the rest of the town to protect it from fires or flooding. Japanese homesteads of the period were mostly self-contained, with a few outbuildings, all built from local materials. I luckily built on top of a copper mine, which at the time would have been more than enough to keep a small but sustaining trade operation running as well as local agriculture like apples and rice. Most villages during the era followed Shintoism, with the worship of natural & ancestral spirits. This was also the period where Buddhism was properly established, but it didn't feel right to have it in such a small settlement of this size where it wouldn't have the infrastructure to support a monastery or temple complex. As the year fades from autumn into winter, and the quiet blanket of snow covers Neko Machi, this is where I will finally (after nearly 300 hours) be working into the iron age (I've been playing it real slow to focus on the moment and immersion), and then it's time for the big project and one I've been wanting to build for a long time in Vintage Story: my very own Edo period castle town. Hope you'll join me on the next stage in my journey, as I got from hunter/fisher to Daimyo of my own little prefecture.
  5. This is so lovely! I love all the little details.
  6. There's something pretty similar. Not the full "Create a world with the same settings" button, but you can press the little copy button next to the Playstyle when you press modify world. You do that, paste it into a new world customisation, and go for it. Same settings, new seed. I do it a bunch when I'm re-rolling maps to find something interesting. Yeah it's like 3 buttons to press instead of 1, but it's better than having to put all the settings in again from scratch.
  7. I don't believe there's a metal chain clutter piece that lines up with chandeliers (I may be wrong, haven't tested every one of them) What I've done in the past is to chisel a chain out of stone blocks. Use polished stone going from the roof to where the chandelier hangs, attach it so you know how much of a base it needs, then start chiseling upwards till you have the effect you want. Depending on the material it can look like a chain, or rope. Hope that helps
  8. I either do the mining down grid if I'm on a flat space, or I dig out parallel tunnels 4 blocks high (imagine minecraft strip mining), then I go from the top down on the blocks in the middle in a chessboard pattern. It's especially good for when you're in deep caves or in rock layers that aren't particularly thick like phyllite or kimberlite. Is it the most efficient? No, but you get a solid result and it's super easy to light up.
  9. EnbyKaiju

    鼎 DING

    Oh this is lovely! Great chisel work. It's a pity there's no way for copper to oxidize in Vintage Story to get that lovely green of the aged version.
  10. Is this using the newly updated version? 1.22.2 That was supposed to be fixed in that update.
  11. It definitely always seemed like you were getting too much for what you put in. So the reduction in mortar makes a lot of sense. It also didn't make a lot of sense to be able to get like 500 mortar in one go, that's practically enough for an entire castle in one barrel load.
  12. Awww, now I won't be able to memorialize the incredible fish dinner I made! Great work as always, team. The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together. Hope y'all are getting some rest.
  13. A little update from Kitay Kotan: Forcing myself to slow down this much may have been one of my biggest struggles in years playing VS, even harder than snowball or desert worlds. There's a real drive to move up through technology and expand, so spending 100 hours already (30 day months and it's only just November) in what is essentially the neolithic period in a small fishing/hunting village has made me confront that urge to progress through the ages. On the up side I've gotten much better at bow hunting and living off the land with minimal agriculture, which feels very Ainu. It's going to be a long, cold winter, but I can use that preparing to move a little ways south to my next village project when spring comes around. As much as I have enjoyed going all-in on obsidian tools (which, to be fair, is more Jomon culture than Ainu, but I'm making concessions for playability) I cannot wait to go all in on metalwork after all this time.
  14. Having a look through a few websites there are definitely some uses that linseed oil could be put, but they raise more questions than they answer. For example it's useful in oil paints, in making plaster, varnishing wood, attaching gold leaf to things...etc. So in theory could be used for making higher-tier cosmetic blocks. Though like LadyWYT said the most practical use in game would be in treating mechanical components, or even as an alternative to leather making. Whatever it is, the devs definitely have plans, they love to think ahead for this kind of thing.
  15. Y'all demanding berry bushes be reverted have never worked in agriculture and it shows. I think the devs have done an awesome job and I'm loving the rework at mixing a level of realism without making it overly complicated & difficult to handle. I do hope that a mod comes out that gives you what you want, if just so folks stop complaining about it, because it really drags down the mood of what has been a fantastic update.
  16. Yeah, pelt clothing is the early game clothing for warmth. Combine that with the warmth bonus you get from bear armor and you can even survive happily in tundra (and it gives you extra survivability in snowball earth). Skin animal, render fat, oil hide, turn hide into coat, boots and gloves. Doneski. Once you've got those you can start looking at some of the easier warm cloth clothing. But even most of those still need pelts.
  17. My space-time warping querns!! I needed those for my eldritch experiments! Great job, as always. This update has easily been my favourite so far and I hope y'all know how appreciated your work is
  18. The power move is to trap 3 bears in one pit, and build a small house over the top. It needs to have three beds, two chairs and a broken one, and a regular supply of porridge.
  19. My strategy, if I'm not setting up in a plains biome, is to dig a few bear/wolf pits around the place close to my base. Eventually they will stumble into them, and since there's a cap on how many can spawn (I believe) as long as I don't go trying to evict them from their new hobbit holes they don't bother me. It also helps when I need to replenish my bear armour or hide supply.
  20. Trying something a little different in this long-term world. For each age I'm working on a new village, spending at least one full year (360 days) in it before moving on and leaving something behind that I can revisit and feel pride in. And because I'm taking a lot of inspiration from Japanese history and the cultures that live/lived there throughout history I knew where to start in the stone age. The Ainu are, while sadly diminished in numbers due to imperialist subjugation, a living culture in the northern end of Japan. They were historically primarily a hunting/fishing society that did a lot of trade, so that felt like the perfect place to build and learn about the culture as I go and see how well I can pay homage to their living memory as I play. (highly recommend learning more about the Ainu here ) I've named this little village Kitay Kotan (Mountain Village), as it's based in a gorgeous little cove at the base of a small but stunning mountain. Because the Ainu historically didn't do metalworking, and VS doesn't have non-metal carving tools in vanilla I did work up just enough copper for a few chisels & a saw, but that has to last me the entire year. When I get through the long winter I can start work on the next town & bronze age. I have big long-term plans for this world, but forcing myself to start slow, to focus on a gentle approach, is helping keep me grounded and not push myself to burning out.
  21. Okay, after about 30 in-game days there are definitely a few smaller issue I've found. Like there's graphical issues with the fireplace if you put in a fish, and the quern is glitching out. These are small fry bugs. The one that's currently getting to me is all the sheep spawning in my crop fields, that have double-high fences. Trying to work out if it's an issue of not enough light in the area or what, because they are decimating my crops and I'm trying to figure out if it's an issue of my own causing, or if the game is spawning sheep on field blocks (when I assume they shouldn't) Outside of those small issues though? This update has been utterly spectacular, and I'm enjoying all the new mechanics especially cultivating berry bushes and fishing.
  22. Dang, this is fantastic! Great attention to detail and I love the use of all the new blocks. Great work!
  23. Thank you so damn much for the incredible update, Tyron & the rest of the VS team! I hope you are all so hecking proud of all you've done, and the amazing game you've created I don't think I'd still be around without this game, and the dedication & care you've put into making it what it is shows in every single update. So, thank you, from the bottom of my monstrous heart.
  24. This is an absolutely stunning build and I hope you feel truly proud of what you've created here Organics are hard to design well in voxel games at the best of times, and you've really made something special. Thank you for sharing it with us
  25. I usually do the bare minimum with translocators. Clear only enough stuff to get to them, ladder from the surface. But thinking my next long-term world any translocator that I intend to use (either as a mine or transport) I want to do up to kind of represent what it's there for. So I might turn them into little outposts, or as mining operations. Give them a bit more charm. Looking at doing a much larger world this time around and part of me is hoping to find a translocator network going north to south, because I'd love to do up a full roadhouse setup. They can be incredibly useful though, especially on the worlds I play where there's not a ton of land cover.
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