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EnbyKaiju

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EnbyKaiju last won the day on April 27

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  1. Keep inventory on is definitely my recommendation too. The game has enough punishment mechanics in place as it is, so even keeping your stuff upon death doesn't feel like you're making it too easy on yourself. Your armor still gets wrecked, your satiation/hit points get nerfed, and you have to run all the way back to do what you were doing. I play a tweaked Wilderness settings (all the danger levels/storms/gear uses/food are more difficult, but I keep the map & inventory on death) and it's more than enough challenge but not to rage-quit levels. Losing all your progress to death-camping mobs is why I stopped playing Ark all those years ago, so I learned not to get myself into that state again, haha.
  2. Not using BetterRuins. I think it's an amazing mod but I think it overdoes it on the loot & I like to struggle a bit more than that, lol. I'm just gonna carve the statues. Reckon I could chisel something pretty cute with marble & polished bauxite.
  3. I haven't found any cat statues, that might just be creative. However, I did find every single cat mask in tunnels under my town. Which just confirms the cat blessing. When I move on from here I'm definitely leaving a mannequin dressed up & in a cat mask in the house. edit: just checked, I think there's a clay figure cat, but I've yet to find one that actually drops or in a chest so who knows if I'll ever find one. What I'll probably do is carve a couple over the long winter and leave them all around the town. Abandon it to the kitties.
  4. The small homestead of Neko Machi (cat town), named after a natural rock formation overlooking the town that resembles a cat. As the next stage along my long-play (at least 360 days per historical period), also the mid point in my Survive/Contrive/Thrive adventure, I decided to set this bronze-early iron settlement during the Nara period of Japanese history. Set during the 8th century CE, the Nara period was a primarily agricultural period in Japanese history, where Shintoism was the primary religion and the capital of the nation moved to the Nara prefecture (somewhere I love to visit IRL). This was my attempt to capture a self-sustaining homestead or very small town during the period. With each building having a set purpose and being part of the nature without overtaking it. In the background are the watchtower (right), the Neko formation, and the Kura (storehouse) in the traditional Nara period style for storage of precious items that needed to be stored separately from the rest of the town to protect it from fires or flooding. Japanese homesteads of the period were mostly self-contained, with a few outbuildings, all built from local materials. I luckily built on top of a copper mine, which at the time would have been more than enough to keep a small but sustaining trade operation running as well as local agriculture like apples and rice. Most villages during the era followed Shintoism, with the worship of natural & ancestral spirits. This was also the period where Buddhism was properly established, but it didn't feel right to have it in such a small settlement of this size where it wouldn't have the infrastructure to support a monastery or temple complex. As the year fades from autumn into winter, and the quiet blanket of snow covers Neko Machi, this is where I will finally (after nearly 300 hours) be working into the iron age (I've been playing it real slow to focus on the moment and immersion), and then it's time for the big project and one I've been wanting to build for a long time in Vintage Story: my very own Edo period castle town. Hope you'll join me on the next stage in my journey, as I got from hunter/fisher to Daimyo of my own little prefecture.
  5. This is so lovely! I love all the little details.
  6. There's something pretty similar. Not the full "Create a world with the same settings" button, but you can press the little copy button next to the Playstyle when you press modify world. You do that, paste it into a new world customisation, and go for it. Same settings, new seed. I do it a bunch when I'm re-rolling maps to find something interesting. Yeah it's like 3 buttons to press instead of 1, but it's better than having to put all the settings in again from scratch.
  7. I don't believe there's a metal chain clutter piece that lines up with chandeliers (I may be wrong, haven't tested every one of them) What I've done in the past is to chisel a chain out of stone blocks. Use polished stone going from the roof to where the chandelier hangs, attach it so you know how much of a base it needs, then start chiseling upwards till you have the effect you want. Depending on the material it can look like a chain, or rope. Hope that helps
  8. I either do the mining down grid if I'm on a flat space, or I dig out parallel tunnels 4 blocks high (imagine minecraft strip mining), then I go from the top down on the blocks in the middle in a chessboard pattern. It's especially good for when you're in deep caves or in rock layers that aren't particularly thick like phyllite or kimberlite. Is it the most efficient? No, but you get a solid result and it's super easy to light up.
  9. EnbyKaiju

    鼎 DING

    Oh this is lovely! Great chisel work. It's a pity there's no way for copper to oxidize in Vintage Story to get that lovely green of the aged version.
  10. Is this using the newly updated version? 1.22.2 That was supposed to be fixed in that update.
  11. It definitely always seemed like you were getting too much for what you put in. So the reduction in mortar makes a lot of sense. It also didn't make a lot of sense to be able to get like 500 mortar in one go, that's practically enough for an entire castle in one barrel load.
  12. Awww, now I won't be able to memorialize the incredible fish dinner I made! Great work as always, team. The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together. Hope y'all are getting some rest.
  13. A little update from Kitay Kotan: Forcing myself to slow down this much may have been one of my biggest struggles in years playing VS, even harder than snowball or desert worlds. There's a real drive to move up through technology and expand, so spending 100 hours already (30 day months and it's only just November) in what is essentially the neolithic period in a small fishing/hunting village has made me confront that urge to progress through the ages. On the up side I've gotten much better at bow hunting and living off the land with minimal agriculture, which feels very Ainu. It's going to be a long, cold winter, but I can use that preparing to move a little ways south to my next village project when spring comes around. As much as I have enjoyed going all-in on obsidian tools (which, to be fair, is more Jomon culture than Ainu, but I'm making concessions for playability) I cannot wait to go all in on metalwork after all this time.
  14. Having a look through a few websites there are definitely some uses that linseed oil could be put, but they raise more questions than they answer. For example it's useful in oil paints, in making plaster, varnishing wood, attaching gold leaf to things...etc. So in theory could be used for making higher-tier cosmetic blocks. Though like LadyWYT said the most practical use in game would be in treating mechanical components, or even as an alternative to leather making. Whatever it is, the devs definitely have plans, they love to think ahead for this kind of thing.
  15. Y'all demanding berry bushes be reverted have never worked in agriculture and it shows. I think the devs have done an awesome job and I'm loving the rework at mixing a level of realism without making it overly complicated & difficult to handle. I do hope that a mod comes out that gives you what you want, if just so folks stop complaining about it, because it really drags down the mood of what has been a fantastic update.
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