Jump to content

Recommended Posts

Posted

image.thumb.png.e0bf08ea3fa4768e356127e19a604869.png

One thing I'd love to see in the game are forest filled with massive trees--trees so ancient you can only imagine what stories they have to tell, their tall, shaded groves full of mysteries, opportunity (and danger!)

(plus, imagine the tree houses you could build!)

As it is, in base game most trees are relatively small compared to their real world counterparts. Even Redwood trees max out at only about half as high as they can get IRL.

Understandably having massive trees can be a resource hog, so I propose this be an option that can be toggled/adjusted for world-gen. Tree size would also be configurable. Another change that would be needed is for some trees to spawn in with 2x2 or even 3x3 width at the base, so you don't have a massive orb of leaves on top of a twig of a trunk.

If selected, most forests will consist of old growth the deeper in you go--on the edges you'll have normal-size trees, but as you go further the trees grow gigantic, their canopies tightly packed. These trees would only be available at world-gen. If you cut it down, while you may reap a bountiful harvest of wood, you'll never be able to get a tree to grow to similar size. Alternatively, using hefty amounts of compost (like 64+) on a sapling before it matures will allow it to grow to old-growth size.

Let me know what you think!

  • Like 4
Posted

I know that these do sort of already exist in the game, at least for oak trees. But I do agree, it would be nice to see some other variants on old growth forests as well.

  • Like 1
Posted

They say we can never get old growth trees back once we cut them down, but what if we play our world to year 300+? :D

I've seen some fairly massive pine trees, but I agree trees in general should be larger.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.