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Mining a vein or certain types of rock could rarely drop a beautiful crystallized chunk (which shape would be taken from a pool of different models or from a procedural generation algorithm).
Then you would be able to inspect the 3D model by using a magnifying lens, build your collection and showcase it on shelves and display cases.
Minerals would be tradeable for gears to luxuries traders.

Posted
42 minutes ago, Nicola Belotti said:

Mining a vein or certain types of rock could rarely drop a beautiful crystallized chunk (which shape would be taken from a pool of different models or from a procedural generation algorithm).
Then you would be able to inspect the 3D model by using a magnifying lens, build your collection and showcase it on shelves and display cases.

I will note that crystallized chunks already drop rarely from ore veins, while quartz and olivine veins in particular have a chance to spawn crystal nodules with special crystals within. 

As much as I like collecting things though, I don't want different models for the different ore chunks. It would be cool and all, but it would almost certainly chew up a lot of system resources that could be better used for other things, like more animals, flowers, wood-specific shelf variants, etc.

45 minutes ago, Nicola Belotti said:

Minerals would be tradeable for gears to luxuries traders.

I disagree--luxuries traders deal in luxuries, so dealing in raw ores rather than fancy refined products doesn't make much sense. Raw ore would be a more appropriate good for Commodities merchants since they already sell nuggets of ore. 

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