Nicola Belotti Posted April 16 Report Posted April 16 Mining a vein or certain types of rock could rarely drop a beautiful crystallized chunk (which shape would be taken from a pool of different models or from a procedural generation algorithm). Then you would be able to inspect the 3D model by using a magnifying lens, build your collection and showcase it on shelves and display cases. Minerals would be tradeable for gears to luxuries traders.
LadyWYT Posted April 17 Report Posted April 17 42 minutes ago, Nicola Belotti said: Mining a vein or certain types of rock could rarely drop a beautiful crystallized chunk (which shape would be taken from a pool of different models or from a procedural generation algorithm). Then you would be able to inspect the 3D model by using a magnifying lens, build your collection and showcase it on shelves and display cases. I will note that crystallized chunks already drop rarely from ore veins, while quartz and olivine veins in particular have a chance to spawn crystal nodules with special crystals within. As much as I like collecting things though, I don't want different models for the different ore chunks. It would be cool and all, but it would almost certainly chew up a lot of system resources that could be better used for other things, like more animals, flowers, wood-specific shelf variants, etc. 45 minutes ago, Nicola Belotti said: Minerals would be tradeable for gears to luxuries traders. I disagree--luxuries traders deal in luxuries, so dealing in raw ores rather than fancy refined products doesn't make much sense. Raw ore would be a more appropriate good for Commodities merchants since they already sell nuggets of ore.
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