Odrayak Posted Monday at 06:31 PM Report Posted Monday at 06:31 PM As the title indicates: to have the option, within the world creation options, to start the game with a temporal gear or a temporal gear amulet. Why? Well, because when a world is started, the spawning system forces you not to stray too far from the initial area. Sometimes it is very difficult to get your first temporal gear, and that causes you to end up establishing the base in a very small perimeter until you have progressed quite a bit in the game, and by then, many bases are already large enough that it becomes too much hassle to move. This, which does not seem like too big of a problem in single-player games, is a problem on servers if you want to encourage different players to settle away from the spawn and you don't want to resort to commands or creative mode to give each player an initial gear. Also, the fact of not respawning near your base until you have your first temporary gear makes you pass up good locations to set up your base for being too far away, and that is a problem in my opinion. 3
Thorfinn Posted Monday at 07:04 PM Report Posted Monday at 07:04 PM Respawns are a non-issue if you focus on not dying. 1 1
Odrayak Posted Monday at 07:12 PM Author Report Posted Monday at 07:12 PM I try, but the bears do not agree. 3
Emeal Posted Tuesday at 01:03 PM Report Posted Tuesday at 01:03 PM 17 hours ago, Odrayak said: I try, but the bears do not agree. We believe you can do it. and by that we mean run away succesfully.
Zx573 Posted Tuesday at 03:47 PM Report Posted Tuesday at 03:47 PM I think it makes for a good optional setting. That way the people that thrive on making the best out of whatever random start they get can play as they desire, and those that would like to have the opportunity to find a good home farther away from initial spawn can play as they want. As a world setting everyone gets to play the way they want. 1
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