cjameshuff Posted Thursday at 06:39 PM Report Posted Thursday at 06:39 PM Some recipes leave the pot in the output slot, full of food. When emptied, it remains in the output slot, and I constantly find myself failing to shift-click items into it because I forgot to move it back to the input. It would be really convenient if it moved back to the input when emptied. A bigger issue: I very often find shift-clicking sends things to undesired locations. I have unintentionally burned numerous candles, pieces of fat, and torches due to them being sent to the fuel slot. If the firepit is hot, this immediately destroys one item, and it can burn a whole stack if it isn't noticed. Similarly, if multiple firepits are open, I expect shift-clicking something in the pot to send it back to the inventory, as it does when only one firepit is open. However, it instead sends items to one of the other firepits, which can interrupt a cooking cycle in progress and cause wasted fuel and time. I also often end up filling the ingredient slots with torches when trying to move them to my hotbar to light the fire...I'll have put fuel in the fuel slot, and the ingredient slots seem to come next in precedence. In summary: Taking the last food from a pot should reset it for cooking the next meal. Shift-clicking on an item in a cooking pot should send it to either my inventory or my hotbar (or to a chest or other container), not to another pot. The fuel slot should never be the destination of a shift-click...you're basically always going to be adding a measured amount of fuel, not a full stack. Lit torches aren't cooking ingredients and shouldn't be sent to pots at all. Possibly distribute items breadth-first instead of depth-first: instead of a stack of ingredients filling one pot and leaving the other empty, spread it between them. This would make it easier to transfer pre-measured stacks to multiple pots. It would be a break from how containers such as chests operate, but perhaps they shouldn't be expected to operate the same way, as pots are for immediate use, not storage. 4
Teh Pizza Lady Posted Thursday at 06:51 PM Report Posted Thursday at 06:51 PM I have also noticed this. The problem I see is that some people want or expect the current behavior in the game so I guess you have to weigh and balance retraining yourself to use the game's current controls and click actions or asking everyone else to retrain themselves to use your desired controls and click actions.
Demoncyborg Posted Thursday at 07:28 PM Report Posted Thursday at 07:28 PM I agree with the pot resetting and the shift-click problem when trying to get items out 100%, i don't see those messing with functionality that most people are used to. for fuel though? i've totally shift-clicked stacks of fuel into my firepits, i think it's pretty common when doing any large scale quicklime, for example. 2
coolAlias Posted Thursday at 07:31 PM Report Posted Thursday at 07:31 PM 1 minute ago, Demoncyborg said: I agree with the pot resetting and the shift-click problem when trying to get items out 100%, i don't see those messing with functionality that most people are used to. for fuel though? i've totally shift-clicked stacks of fuel into my firepits, i think it's pretty common when doing any large scale quicklime, for example. Agreed. However, I wouldn't mind if things like fat, candles, etc. required more intentional placement as fuel, but perhaps that would be less of a problem if shift-clicking from outside the inventory/hot-bar prioritized sending to the inventory/hot-bar.
cjameshuff Posted Thursday at 07:59 PM Author Report Posted Thursday at 07:59 PM 24 minutes ago, Demoncyborg said: for fuel though? i've totally shift-clicked stacks of fuel into my firepits, i think it's pretty common when doing any large scale quicklime, for example. How often do you actually do that, though? You can't cook a meal big enough for more than a tiny fraction of a stack of fuel. Most often I just throw a brick or a few bricks of peat in. The only other thing that comes to mind is calcining flint, and I only do that to get enough fire clay to build my first bloomery. I have wished for a bloomery recipe for quicklime...
Demoncyborg Posted Thursday at 08:18 PM Report Posted Thursday at 08:18 PM 16 minutes ago, cjameshuff said: How often do you actually do that, though? You can't cook a meal big enough for more than a tiny fraction of a stack of fuel. Most often I just throw a brick or a few bricks of peat in. The only other thing that comes to mind is calcining flint, and I only do that to get enough fire clay to build my first bloomery. I have wished for a bloomery recipe for quicklime... i usually play on a server with a friend who likes making legendary amounts of plaster for very big builds, so lots of quicklime is always needed. for cooking, seldom in vanilla, yeah, but cooking mods usually require a lot of ingredient processing through the firepit.
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