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Serious question: in 1.22 compatible with pre-1.22 worlds? I want to keep playing in my world, but 1.22 changes generation quite a bit and I'm afraid it will mess up my world. Also I have a story dungeon location given me by the treasure hunter in a chunk I have not yet explored, will it get messed up or will it generate okay? Should I just start a new world at this point?

Posted

From a cursatory glance at my own 1.21 world updated to 1.22 (with about 50 mods of which 10 got removed now) in an attempt to updated: World looks fine.

From what people have been telling me and others asking the same question before: World generation should be fine but new 1.22 content obviously only shows up in newly generated chunks. Story locations are somewhat independent afaik and hence should be fine.

Tl;dr you should be fine updating your current world, but always make backups. If you want to be extra sure to get the smoothest experience and don't mind giving it up, then start fresh.

Posted (edited)
1 hour ago, Postpostings said:

Also I have a story dungeon location given me by the treasure hunter in a chunk I have not yet explored, will it get messed up or will it generate okay?

This is not a concern, at least not until you try regenerating the world using commands.

 

1 hour ago, Postpostings said:

Serious question: in 1.22 compatible with pre-1.22 worlds? I want to keep playing in my world, but 1.22 changes generation quite a bit and I'm afraid it will mess up my world.

As a general rule, new versions are compatible with older worlds, though the already generated parts of the world might not have some new features (e.g. rapids, new berry bushes, missing animal maps for fish), so you'll have to move to new chunks to find them or backup the world and try using something like /db prune 1 drop confirm to regenerate the world in areas where you haven't modified it (only if it's created on 1.18.0+; also, this one won't fix the fish) or something like /wgen regen <radius> (radius is in chunks, so the radius in blocks is 32x that number) to regenerate a specific area (be mindful to do it at least 32 * (radius + 1) blocks away from anything you don't want deleted to use the latter). Remember to backup the world if you want to be safe, especially if you intend to run any commands to regenerate the world.

 

1 hour ago, Postpostings said:

Should I just start a new world at this point?

A fresh start can certainly make for a more cohesive experience and reduce risk of bugs, so it's probably the more attractive option if you've started this world relatively recently and aren't particularly attached to it. Otherwise, the risks are small enough that it's more a matter of preference than necessity, and you should generally be fine to upgrade.

Edited by MKMoose
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