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Posted

I’m something of a pyromaniac in VS...

I often comment on the benefits of torching the world around you (ex. clear sight lines, dead animals to loot, exposed holes/caves, etc.)

There are visual benefits as well...

In my new 1.22 world, a peat deposit burned and created a beautiful cascade of water into a cavern it exposed.  I love standing at this spot watching it flow... 

Enjoy :)

Falls.png

2026-04-30_17-27-29.png

  • Like 2
Posted

I do this too, easier to hunt or spot nuggets without all the shrubbery blocking the view, but best to clear the area of other interesting but flammable stuff first :)

  • Like 1
Posted (edited)

If there is no water or other obstacle in it's way and no rain hailing from above it should theoretically spread indefinetly (probably within the bounds of chunk loading).
Gaps in the burnable foilage however, stop the fire from spreading.

I have a house in a big plains with and started a pit kiln...
The fire spread to the horizon which was pretty epic at night and day...
Some buildings of mine were endangerd by the fires, so I destroyed the grass two-block wide around dangerous avenues stopping it from spreading. A on-block gap might also work, tho i didn't wanna risk it.

The fire somehow felt really real ❤️‍🔥

Edited by Krakuntun
  • 2 weeks later...
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