HalfAxd
Vintarian-
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I'm single player only, so I'd like to find the occasional small village or roaming trading party... Groups of survivors who would not have much to sell, but would add a little spice to the world. If I could really have my wish, VS would be kind of a first person Kenshi, but very sparsely populated.
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One of my favorite aspects of the game is how progression is not tied to skill trees or tech trees. It's tied to what you do, and each step is significant... making a big difference in game play. I love that!
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Sorry, but no... you are not the community and you don't speak for me. If you don't like something, then you have the right to leave. At this point the rabble rousing is beyond absurd. Please say your peace and go.
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I'm so sick of my box houses, full build tutorials?
HalfAxd replied to vinnland's topic in Discussion
Go look at Czarls YouTube channel. Specific builds laid out with how to build them. There was one posted yesterday titled: Vintage Story Italian Trattoria Build Ideas... amazing looking I hope this is what you were looking for. Enjoy! -
Look for the bear necessities.
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I end up burning lots of calories during winter because I build roads and misc cave diving. Last game I burned through all my meats and considerable stocks of veggies... started making bread too, but had never made porridge (of all things). I had huge amounts of grain... surprised how filling that was... For being on the go (not sitting around making bread, etc.) I'm kinda in the porridge mode for winter.
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I don't see it the same way. If a forest is dangerous in real life, why would you go into it? If you knew grisly bears were living in the forests of Alaska, would you go there? The park rangers tell you not to for a reason. I reduce swim speed to 100% because I'm at 100%... I've never seen a rabbit, fox, racoon that could out swim me. Animal pits are a real solution used by primitive man... My play style is exploration... I travel more in the game than sit and build. For some crazy reason I build a King's Highway to the first story location (nutty I know)... I'm very cautious around forests and locations where I don't have clear lines of sight. I stick to the high ground, only travel by day (usually). I like that the game has these dangers. Again I'll say that as you get past the initial frustration (which I had for this and cave dives) things will even out. Yes, that requires some behavioral changes, but hey at least that part is realistic. Either way, I hope you get to a point where you can enjoy the game more.
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Once you've had more time in the game you find bears and wolves are not a huge issue. My rules are: 1. stay out of forests or just on the edges until your armed and armored (see 3 below) 2. clear lines of sight by burning the land in areas you can't see 3. dig pits/trenches 4 blocks deep for trapping animals (put these on the edge of forests as needed) 4. don't use the carry-on mod to put a chest on your back (slows you down I hear) 5. set animals to 100% swim speed 6. use the Zoom view mod. It really helps (high ground is your friend) 7. play as if the world is a dangerous place Enjoy
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made a 2 story base and getting cold while on the second story
HalfAxd replied to MonkeyNBananas's topic in Discussion
The Status HUD mod is really useful for telling you if you're in a cellar or room. It's visually appealing -
Getting back into the game (again ;w;) What should I do?
HalfAxd replied to Iscariot's topic in Discussion
I vote for a new start... I love the early game in VS. Exploration of what the world has to offer and the new procedural dungeons to find. You mentioned looking for an ocean, that would be another reason to restart with different settings per LadyWYT's reply. Whatever you decide... Enjoy -
I doubt I'll ever do steel... too much busy work to be fun for me. I generally keep exploring the world or restart if a new version comes out. Enjoy!
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Agreed... I rarely seal crocks because I'm making a weeks worth of food (sometimes more if I'm traveling) and keep the raw ingredients in the cellar. Cabbage is king
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I don't have a forever world, so my highway is just a single path wide. I can't fathom making it wider and fancier because it will eventually go away... likely when the next iteration of the procedural dungeons is added. I tunnel thru some large mountains because you need the stone... you have to tunnel 3 block high to fit the path slab. It's very much only for running and not the elk. To be honest I'm not a huge fan of the elk from the standpoint of running over uneven ground... it feels clunky to me... it does sound like a good idea on the path tho. Enjoy!