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Game crashing after a few seconds


Starlethe
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12.5.2020 13:49:44 [Notification] Client logger started.
12.5.2020 13:49:44 [Notification] Game Version: v1.12.14 (Stable)
12.5.2020 13:49:44 [Notification] Graphics Card Vendor: Intel
12.5.2020 13:49:44 [Notification] Graphics Card Version: 3.3.0 - Build 20.19.15.4835
12.5.2020 13:49:44 [Notification] Graphics Card Renderer: Intel(R) HD Graphics 4600
12.5.2020 13:49:44 [Notification] Graphics Card ShadingLanguageVersion: 3.30 - Build 20.19.15.4835
12.5.2020 13:49:44 [Notification] Cairo Graphics Version: 1.15.10
12.5.2020 13:49:44 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0
12.5.2020 13:49:44 [Notification] C# Framework: .net Framework 4.0.30319.42000
12.5.2020 13:49:44 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.)
12.5.2020 13:49:44 [Notification] Start discovering assets
12.5.2020 13:49:44 [Notification] Found 8 base assets in category lang
12.5.2020 13:49:44 [Notification] Found 0 base assets in category journal
12.5.2020 13:49:44 [Notification] Found 0 base assets in category patches
12.5.2020 13:49:44 [Notification] Found 16 base assets in category config
12.5.2020 13:49:44 [Notification] Found 0 base assets in category worldproperties
12.5.2020 13:49:44 [Notification] Found 31 base assets in category sounds
12.5.2020 13:49:44 [Notification] Found 2 base assets in category shapes
12.5.2020 13:49:44 [Notification] Found 72 base assets in category shaders
12.5.2020 13:49:44 [Notification] Found 13 base assets in category shaderincludes
12.5.2020 13:49:44 [Notification] Found 58 base assets in category textures
12.5.2020 13:49:44 [Notification] Found 3 base assets in category music
12.5.2020 13:49:44 [Notification] Found 0 base assets in category dialog
12.5.2020 13:49:44 [Notification] Found 203 base assets in total
12.5.2020 13:49:44 [Notification] Loading sounds
12.5.2020 13:49:44 [Notification] (Re-)loaded frame buffers
12.5.2020 13:49:44 [Notification] Loaded Shaderprogramm for render pass .
12.5.2020 13:49:44 [Notification] CPU Cores: 4
12.5.2020 13:49:44 [Notification] Window was resized to 1600 900, rebuilding framebuffers...
12.5.2020 13:49:44 [Notification] (Re-)loaded frame buffers
12.5.2020 13:49:45 [Notification] Sounds loaded
12.5.2020 13:49:45 [Notification] Begin loading shaders
12.5.2020 13:49:45 [Notification] Loading shaders...
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass standard.
12.5.2020 13:49:45 [Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass particlescube.
12.5.2020 13:49:45 [Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass particlesquad.
12.5.2020 13:49:45 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass sky.
12.5.2020 13:49:45 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass nightsky.
12.5.2020 13:49:45 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass woittest.
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass helditem.
12.5.2020 13:49:45 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
12.5.2020 13:49:45 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass multitexturetest.
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
12.5.2020 13:49:45 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windSpeed, globalWarpIntensity, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass decals.
12.5.2020 13:49:45 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass final.
12.5.2020 13:49:45 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, glowParts, bloomParts, godrayParts not found (or not used).
12.5.2020 13:49:45 [Notification] Loaded Shaderprogramm for render pass gui.
12.5.2020 13:49:45 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass blur.
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
12.5.2020 13:49:46 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass findbright.
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
12.5.2020 13:49:46 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass godrays.
12.5.2020 13:49:46 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass autocamera.
12.5.2020 13:49:46 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
12.5.2020 13:49:46 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, particleTex, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass wireframe.
12.5.2020 13:49:46 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass entityanimated.
12.5.2020 13:49:46 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass luma.
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass blit.
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
12.5.2020 13:49:46 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric.
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass texture2texture.
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass celestialobject.
12.5.2020 13:49:46 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
12.5.2020 13:49:46 [Notification] Shader guitopsoil: Uniform locations for variables noTexture, alphaTest not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent.
12.5.2020 13:49:46 [Notification] Shader entityanimatedtransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass colorgrade.
12.5.2020 13:49:46 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used).
12.5.2020 13:49:46 [Notification] Loaded Shaderprogramm for render pass guigear.
12.5.2020 13:49:46 [Notification] Cached session key is valid, validating with server
12.5.2020 13:49:47 [Notification] Server validation response: Good
12.5.2020 13:49:47 [Notification] Will search the following paths for mods:
12.5.2020 13:49:47 [Notification]     C:\Users\starl\AppData\Roaming\Vintagestory\Mods
12.5.2020 13:49:47 [Notification]     C:\Users\starl\AppData\Roaming\VintagestoryData\Mods
12.5.2020 13:49:58 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed

 

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 12.5.2020 13:49:58 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed 


If it does crash, it does not seem so judging by the logs. Please do explain your crash symptoms in greater detail

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