Rainbow Fresh Posted May 24 Report Posted May 24 (edited) It has officially been 100h that I have spent on this world! (add 3h cause my PC softlocked and so the world was last auto-saved but the playtime did not update when shutting it down) Spanning already 2 major game versions (1.21.6 - 1.22.2), being loaded with an ever-growing (and shifting) modlist of over 50 mods and subjecting it to one or another of my stubborn playstyle decisions I have certainly left my mark on this blocky world - I just hope that my building of a growing village is a positive one. Which is what I want to share today, as I have certainly been inspired by other people's shared builds around here. Being settled on the ruins of my predecessors, the location I settled down in was what already seems to once have been the onset of a community. A ruined tower, atleast 2 discernable house ruins and a small plot of farmland next to a pond. Seeing the tragic state of this world, I wanted to fulfil their vision and grow this rather beautiful space of land into a flourishing settlement (maybe with actual NPCs modded in later, if my PC doesn't explode.) The first building to get a glowup was the one most salvagably discernible - and became my personal house which is housing me and my hoarder tendencies to this very day. A cozy little cottage with a now unused outside nook, which previously housed my smithing setup. Next up was a, probably way too extravagant, stable area for the one horse that was roaming the area when I arrived and has become my trusty steed on many an exploration so far. There was surely more need for more important things, but this type of stable design is the one thing I know by heart from my many lives in TOBG. (Yes, I still need to finish chiseling the other half but dayum that is repetetive) What actually housed me before the main cottage was livable, was the tower ruin as it was most sealably intact. It was very much clear to me from the get-go though that it shall eventually become a windmill tower to get access to mechanical power. Not much of the original ruin is left at this point, but the realization of how much flax a windmill consumes has thrown me back in progress quite a bit. Saw the rapid field expansion at the beginning? Yeah, that's gonna be flax only. Finally the newest addition to my corner of the world is the new smithy. My first attempts at dipping deeper into the world of chisel magic - not quite 100% sure how well the design turned out but I invested too much time and effort to just scrap it now. Got nothing to show on the inside yet, cause it is empty, cause I learned all the cool decoration stuff is locked behind blueprints with BetterRuins. Atleast that gives me more reasons to explore the new 1.22 terrain now. From here on out, soon having to face winter again and prepping for the third year, I want to add a fishing pier to the lake, a tavern to the village - cause what settlement is complete without a place for weary survivors to rest - a greenhouse and eventually put a big defensive medieval wall around it; plus whatever other building I find the need/inspiration for. I'd also like a harbor for a sailboat but sadly, the ocean is 5000 blocks away and constructing a road there is gonna be the end of me. I have always been bad with choosing material colors that go well together (and am also kinda limited in wood types for now), and I got a ways to go learning about the powerful art of using beams for detailing, so if anyone has suggestions for improvements I can try out, feel free to share them! Edited May 24 by Rainbow Fresh Forgot a picture 4
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