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Ah yeah, I see the Skyrm inspiration now. And good idea keeping one inaccessible.
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Love the rug, I'm going to need to try and do one. And I just found bauxite too! Is the blue color you have used andesite?
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Edwin_Blacktallow changed their profile photo
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Edwin_Blacktallow started following Hand Made Monstrosity
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I've sculpted a new miniature, inspired by vintage story. This is made with a paperclip wire frame, sculpted in miliput. A bit of cork for the rocks and some foam foliage. It's painted using acrylic miniature paints. I'll be honest, I dont really know what that thing is... I started off trying to create some sort of dark fae creature. But it developed such an otherworldly appearance. It reminds me of the Dover Deamon, or even a traditional Wendigo (no anlters or deer skull which is a pop-culture adaptaiton to the classic native American folk lore) But I had a darker thought, what if this is a Seraph. Maybe one that spent a little to long underground, or strayed to close to a rift and got -for lack of a better phrase- temporally mangled... What do you think it is? Truly, whatever it's origin, it is a Godless Beast. And now it looms over me while I work from home, ever lurking in the edge of my vison. (You can see my last abomination here)
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need build ideas to expand this riverside town + castle
Edwin_Blacktallow replied to Torimon's topic in Builds
The bridge looks great and love the ambiance with the candles. A thought for the sewers, you could use the charcoal symbol markings as a sort of thieves marking like in Skyrim. (Think you can use other materials too, maybe chalk?) -
need build ideas to expand this riverside town + castle
Edwin_Blacktallow replied to Torimon's topic in Builds
I had a idea for my fantasy town that I never got round to: was a sewer system that connected into the basments/cellars of buildings. Lots of winding tunnles, could add secret doors behind vines. Maybe an overflow into the river and even a secret hideout down there for a thieves guild. If you have ever played it, the starting dungeon from Oblivion is my inspiration, could chisel some rats. And if it breaks into a cave system keep it and make it part of it, and it could conect to your crypt and dungeon too! Other building ideas - Brewery - Might be too similar to the Libray but could add a university with gardens - Fletcher with archery range -
You could easily fit 48 pine logs in there, best hand basket I've ever seen
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"Is it possible to learn this power?"
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My best advice is dont be afraid of being limited. As I'm sure you know you have to travel far for new rock types and deep south/north for new wood types. Let the game limit your building options, work with what you have. If you look at every wood and stone block in the game you'll spend hours reviewing the options before you even place a single thing down. Limitations aren't always bad, they can drive you to make a decsion. And don't worry about doing it "wrong" you can always dig it up and re build it if you don't like what you have made. Also if you haven't yet check out wattle and daub, bit of a pain to make but looks great with varied natural texture.
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All looks amazing! Love the stylistic design of Dave. The segmented, rigid shapes are very impressionistic, feels like a great visual reference to how we know so little about dave. We only really have what we can see/imagine to explain him: The full picture of what it is isn't quite there, but its terrifying either way.
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Trying to figure out the rooms mechanic for my first house, help
Edwin_Blacktallow replied to Jay Windsong's topic in Builds
Yeah rifts are my bane, nothing worse than trying to finish a roof when a bow torn thinks it would be funny to shoot you off it -
Trying to figure out the rooms mechanic for my first house, help
Edwin_Blacktallow replied to Jay Windsong's topic in Builds
I have some interior archways and a large spiral staircase that goes from basment, ground floor, first floor and up to attic. Each level of the house has an offical room or two but also plenty of open space (non "room" space). This mainly encompasses the stairwell and some hallways, however there are few (non) rooms conected to said hallways with open arches. I've gone for a balance of both closed off rooms I can hunker down in if needed and also a open design beacues it looks nice. I guess just find a balance that works for you. I think important rooms to close off would be kitchen to stay warm by in winter and also bedroom to stay warm while sleeping. My main crafting room is open to the hall via an arch beacuse I'm always dipping in and out of there and dont want a door in the way. -
Trying to figure out the rooms mechanic for my first house, help
Edwin_Blacktallow replied to Jay Windsong's topic in Builds
I think the main requirements are size and door type. Your room needs to be 14x14x14 or less blocks in size. And doors need to be solid (not crude/ruined, and not grated trapdoors) I recently started building a larger house and have been trying to divide up the interior with partition walls and doors to create several smaller rooms. There's a lot more detail on this wiki page that talks about slabs and chiseled blocks, might be worth reading if those types are making up your walls. https://wiki.vintagestory.at/Room -
Are you mainly playing survival or creative mode? And if you are in survival are you just starting out or are you pretty advanced/well established in your world?
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Ah brilliant news, I've just started a new 1.22 world with microblock chiselling on. Dry grass roofs here I come!
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Not so fun fact, last time I checked you can't chisel dry grass blocks in survival. Not sure if this is changed in 1.22?