-
Posts
42 -
Joined
-
Last visited
Edwin_Blacktallow's Achievements
Potter (4/9)
97
Reputation
-
Ah brilliant news, I've just started a new 1.22 world with microblock chiselling on. Dry grass roofs here I come!
-
Not so fun fact, last time I checked you can't chisel dry grass blocks in survival. Not sure if this is changed in 1.22?
-
Watch the skies traveller
-
Love the big windows, must let a lot of sun in in the day and make you feel like you are still out in all the nature even when you are inside. Also think the small huts are great, haven't seen that before. I'm assuming they are covering the bee skeps?
-
Oooo looking spicy!
-
Amazing work! Love the detail on the cloak
-
Everything (and most importantly the Inn) is looking great, think we should open a chain and get more people to build this style in their game. Then we can take over the world!
-
I would agree, the default distance is far. And when you only have so much time to play just walking for an hour, not really feeling like you are getting closer to your goal and then having to stop does suck. I try to peek into surface caves and find broken translocators, they can get you a fair distance but which direction that is is pretty random. Also as far as I'm aware you always end up deep underground, so pack a lantern, a pickaxe and some ladders to get back to the surface. You might get lucky and end up with a chain of translocators with short walks between them that help you traverse longer distances. Another option would be mods, now I belive this game should be a challenge. But I also believe it should be fun, I use a few quality of life mods to help balance that out. One is bed spawns, chuck a bed roll down, sleep in it and when you die you end up where you slept. If you still drop loot on death and your saturation is reduced it is still something you want to avoid, so death dosent become meaningless, but it's less of a set back, that way you can get back in the action, and back to the fun. Over all I would say the story locations are worth the effort. Vintage story does a great job at making the journey difficult, and it should be. You need to plan, you need to think about what you are doing before wandering off into the wilderness, I think that's great. Don't feel disheartened if you need to head back home before moving onto the next location, think about everything you learned on your journey. Make a plan, take time to prepare and get back out there!
-
epic house (this took me over an hour) & timelapse
Edwin_Blacktallow replied to tigcr's topic in Builds
Very cool, Love the framing and the use of the 2x2 door -
The Village of New Sprout (Continued)
Edwin_Blacktallow replied to Edwin_Blacktallow's topic in Builds
Yes both floors are 3 blocks high. I'm using half blocks for flooring so the ground floor has a 2.5 block height (Although you could chisel these thinner if you wanted, I personally like the cramped cozy space). The second floor is a lot more spacious with only a small attic room bringing the ceiling down on the long section, but most of the space is open. I was going to post these screen shots at some point anyway, now is as good a time as any. Hope this helps, if this build inspires your own please share, would love to see what you come up with I'm planning on removing that wooden cube holding the chandelier in place with some chiseled dark brown wattle and daub to mimic a wrought iron chain. Really happy with the roof beams, this took a lot of wood but is worth it. Interior decoration is a work in progress as I find more treasures in the world. -
The Village of New Sprout (Continued)
Edwin_Blacktallow replied to Edwin_Blacktallow's topic in Builds
The Tavern is built from a mix of conglomerate and granite cobble stone. The colours are close and blend well which give better texture. Second floor is light brown wattle and daub. And the wood I use is Walnut. This is all in 1.21. Hope this helps -
Edwin_Blacktallow started following The Village of New Sprout (Continued)
-
Hello! Its been 6 Months since I last posted about my Village project but I haven't stopped working on it! (Too see my original post check the bottom of this one) Building all this in survival has been tough, running out of blocks and realizing I need to spend a good few hours prepping materials before I can get back to building has been hard, but the hard work is worth it! I've expanded the crafts district with a general purpose store house. When I made this build I thought I would just be filling space and barely use it... But its become the center of my building work, I store most of my tool and all building materials here. Its currently central in the town too which is very handy. I also build a Tavern, Lavenders Rest, I do all my cooking here and chill out inside on stormy nights. Then I built a dock, Its smaller for sure but I think I've managed to layer a lot of detail in such a small spot. And just down the road is a small textiles shop where I store flax and clothing I find in ruins. Just opposite that is a stable for my Elk. I've got a lot more to show you but struggling with the image limit on the forums If anyone knows a work around that please let me know
- 10 replies
-
- 13
-
-
-
Love the rugged hand made look! You should be really proud, this is great